A design and prototype for a browser based roguelike.
Project homepage is the same as for wspace, but a separate .zip is there for webrogue.
A playable demo is here.
There is not much going on yet: You can walk around, if you run into a wall you lose a hitpoint, you can pick up gold, and LOS is implemented with the Bresenham algorithm; but there is only one dungeon level, no other monsters, no doors, etc. Valid actions are n, e, s, w, ne, nw, se, sw, pickup and rest.
I am looking for somebody to help with good CGI hosting, and possibly mod-python and SSL.
This project has the following developers:
New HTML Parser: The long-awaited libxml2 based HTML parser code is live. It needs further work but already handles most markup better than the original parser.
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If you're a C programmer with some spare time, take a look at the mod_virgule project page and help us with one of the tasks on the ToDo list!