GPU metaprogramming language built on top of C++.
This language, which is built as an extension of C++ implemented as a library, allows you to write programs that run on modern graphics hardware. It supports all relevant operations, has nice syntax, runs on hardware as well as a GPU simulator, and allows convenient use of metaprogramming by intermixing regular C++ constructs with Sh constructs.
License: zlib/libpng licence
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