NeoEngine is a Free 3d game engine written in C++. It is cross-platform, supporting currently Linux, FreeBSD, Win32, and MacOS X. It provides render backends for both DirectX and OpenGL. It provides BSP and Octatrees, multitexturing, vertex/fragment programs via Cg language, cubemapping, particle systems, dynamic shadows, audio system that supports Ogg Vorbis, various converters including .bsp, .md3, and .md5, and plugin exporters for Blender, 3ds Max, and Maya. It also includes its own scene graph manager and its own physics engine.
This project has the following developers:
New HTML Parser: The long-awaited libxml2 based HTML parser code is live. It needs further work but already handles most markup better than the original parser.
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If you're a C programmer with some spare time, take a look at the mod_virgule project page and help us with one of the tasks on the ToDo list!