Older blog entries for xriso (starting at number 0)

24 Feb 2001 (updated 24 Feb 2001 at 20:56 UTC) »

Nothing much happening right now. I am hacking up a little game right now. It takes place under ground, and you can have dirt falling when it is disturbed. Fortunately, I have a flexible structure so that I can later add water, hot air, buildings, units, etc.

I'm not sure where exactly I should proceed from here. I could either make it a single-unit mission thing, or a multi-unit battle thing. I was originally aiming for the battle, but controlling a single sniper would be kinda cool too.

I suppose with the battle option you could set up scenarios that only give you a sniper, so I should go for that.

Also, shouldn't there be a page with all the Advogato documentation on it? It would be nice to not have to hunt it down in different areas.

PS: If you want, you can certify me as Apprentice or something.

New Advogato Features

New HTML Parser: The long-awaited libxml2 based HTML parser code is live. It needs further work but already handles most markup better than the original parser.

Keep up with the latest Advogato features by reading the Advogato status blog.

If you're a C programmer with some spare time, take a look at the mod_virgule project page and help us with one of the tasks on the ToDo list!