4 Mar 2001 (updated 4 Mar 2001 at 02:17 UTC) »
C'mon. This site is about free software discussion, right? We need to make communication easier, IMHO. Yes, I know a lot of you will think "OK, then do it yourself!". The thing is, it will take me a while to get the feel of the advogato code. Also, I don't know enough of the libraries that the code uses. Other people are better suited to messing with the code.
BTW: If someone adds threads and private messaging, I have an idea: any replies to your comments will be put in your private-message list, if you wish.
If you reply to this through your diary, I probably won't see it. I don't
spend all day looking at diaries. If you need to tell me something,
you can use my comments
form.
End Rant
3 Mar 2001 (updated 3 Mar 2001 at 19:57 UTC) »
I've repackaged hexman as well, because I made 2 real levels (medium and hard difficulty). The game still doesn't do levels consecutively, but it works well enough right now. If you downloaded a previous version, there were some bugs that I thought I had already gotten rid of. The next step in development will be more levels, and then something which makes it easier to play. I suppose eventually I will need an install process, and a data dir.
Just wondering: I have my hexman project page set up, but how do other projects get other people on their list? The advogato system seems quite ... obscure. I think this probably has something to do with me only being Observer. If you have an answer, you can use it to test out my comments form. :-)
Oh yeah: Thanks to voltron, angelsun, and baueran for certifying me!
26 Feb 2001 (updated 26 Feb 2001 at 09:30 UTC) »
Begin bragging session.
Anyway, I think I qualify for Apprentice because I have made an OSS
project called hexman
(which I am documenting better). I've
actually done a lot of programming of little things, and I've
submitted a few bug reports over the years, but not anything major yet.
I consider my C programming skills to be good. I fully understand the
grammar of the language (OK, I haven't totally memorized operator precedence yet),
and I know some extra programming things. Here's what comes to mind:
Update: I fixed a bug in hexman which I thought I had gotten rid of. You can now move properly using the keypad with numlock off.
Update: I'm really working on this thing now. I'll update the diary again when I get finished doing stuff.
Update: OK, I made the PLAYING file. I haven't repackaged yet, I'll do it tommorow.
24 Feb 2001 (updated 24 Feb 2001 at 20:56 UTC) »
I'm not sure where exactly I should proceed from here. I could either make it a single-unit mission thing, or a multi-unit battle thing. I was originally aiming for the battle, but controlling a single sniper would be kinda cool too.
I suppose with the battle option you could set up scenarios that only give you a sniper, so I should go for that.
Also, shouldn't there be a page with all the Advogato documentation on it? It would be nice to not have to hunt it down in different areas.
PS: If you want, you can certify me as Apprentice or something.
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