27 Aug 2001 (updated 27 Aug 2001 at 23:07 UTC)
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Journeyer? Well, I guess I need to get used to the
idea, even though I'm not a Great Leader of A Minor Product.
Maybe there should be a
Mad Tinkerer qualification
for people who do all sorts of wicked stuff of debatable
usefulness for common good =)
Anyway, today's cool stuff, really cool stuff: I've been
banging the OpenGL
maze hack (it now has a web page! Well, it has had that
for a while but it's not been linked to from anywhere...) I
got the goddamned viewing transformation to "work". (I don't
know what's up. (literally.) The up vector is 0,0,1, when it
obviously should work when I say 0,1,0 - saying the 0,1,0 as
the up vector turns the whole thing to horizontal state...)
I did some math: I succeeded in solving the really hard
mathematical problem® ("if I stand at point (x,y),
look at direction α, and walk d units forward, where
(x1,y1) do I get to?") and that enabled me to make the
walking routine AND the gluLookAt thing (though the 3d
environment creation itself, it seems, and the viewpoint
thing for some parts, is having more of the quality of the
concept "buggy" than we usually say...)...
Here's a screenshot!
I know, it doesn't look like much yet.... yet.
I need to make the walls cooler, implement collision
detections, textures, atmospheric effects/fog, culling of
faces outside player's viewing range, and so on... Ack,
maybe I first make the thing actually work at some
basic level... =)
PS. Oh, yeah, forgot: I dumped GLUT and switched to SDL. Hm, is
there an object-oriented C++ wrapper for it somewhere?
PPS. Yeah, gnuplot really is a handy debugging tool
(used it to debug my walking paths using the calculator
thing when the view didn't work) - get it today! =)