I woke up this morning and hit slashdot. I immediately saw the story about the attacks. I kept looking up to the top of the page for the "It's Funny. Laugh." icon. But all that was there was the U.S. flag. I guess this is really happening.
For me, the next priority is to get complex tunnel generation working. Branching, rooms, and intersections will be very necessary for any sort of interesting gameplay.
Right now the craft moves over the tunnel surface mesh (with inertia, gravity, and velocity, oh my!). The problem is that because the position and velocity are calculated depending on the rather non-fine-grained tunnel mesh, the craft's movements are unacceptably jerky. I think I should try smoothing it out with hermite curves.
Oh, and something really must be done about that chase cam. It would be nice if it didn't weave in and out of the walls whenever it pleased. I've definitely got my work cut out for me. :)
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