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    <title>Advogato blog for tripix</title>
    <link>http://www.advogato.org/person/tripix/</link>
    <description>Advogato blog for tripix</description>
    <language>en-us</language>
    <generator>mod_virgule</generator>
    <pubDate>Thu, 23 May 2013 17:28:53 GMT</pubDate>
    <item>
      <pubDate>Fri, 6 Dec 2002 11:35:46 GMT</pubDate>
      <title>6 Dec 2002</title>
      <link>http://www.advogato.org/person/tripix/diary.html?start=9</link>
      <guid>http://www.advogato.org/person/tripix/diary.html?start=9</guid>
      <description>well it's been a torrent of a journey since my last post.
Many things have happened, many things left to happen.

&lt;p&gt; Perhaps I'll keep in touch.

&lt;p&gt; summary of coding to date:  porting sdl-perl to win32 and getting it to work on that bitch. Getting the Korruptor's retrocube code going on linux &amp;amp; win32.   not much activity then...  :-p

&lt;p&gt; best linux experience ever happened the other day, I got hw 3d accell on X11, I'm most chuffed.

&lt;p&gt; life wise, well, lets keep things chippa shall we....</description>
    </item>
    <item>
      <pubDate>Sun, 15 Oct 2000 11:39:29 GMT</pubDate>
      <title>15 Oct 2000</title>
      <link>http://www.advogato.org/person/tripix/diary.html?start=8</link>
      <guid>http://www.advogato.org/person/tripix/diary.html?start=8</guid>
      <description>This week(s) I've been mostly not coding :( &lt;p&gt;
However, Ive been discussing a little about the
future of SDLPL with the original author, David Goehrig.
Version 2.0 is going to break , but the original 1.0
will be maintained, well, for a bit at anyway.
&lt;p&gt;
I'v also got excited about a small posibility of 
contributing to a Perl game book, woo hoo.
&lt;p&gt;
I've also decided that the Amiga SDK could do with another
development language, yep, Perl, so I've suggested the idea 
and requested a copy of the SDK for investigative purposes.
&lt;p&gt;
</description>
    </item>
    <item>
      <pubDate>Sun, 24 Sep 2000 22:21:45 GMT</pubDate>
      <title>24 Sep 2000</title>
      <link>http://www.advogato.org/person/tripix/diary.html?start=7</link>
      <guid>http://www.advogato.org/person/tripix/diary.html?start=7</guid>
      <description>I have sent The Corruptor the IK+ Bounce pattern creation 
routine.  I think he will be happy when he has a look, I 
hope to add code that will output the data table(s) as  
Javascript source.  
&lt;p&gt;
I've also consired creating some kind of TCP/IP based Data 
Pattern server.  Which would be incorported into/ fall out 
from,  some SDL-Perl libriaries I have in mind. XML based 
resources, kind-a-like the Quake Pak idea, but XML and also 
Distributed, XML::Path and RPC::PlServer springs to mind, 
instantly...
&lt;p&gt;
I also incorported the Corruptors mock-up GFX and my bounce 
and wave genration code into my Beast sideways scroller. I 
also made the pattern rebound of an invisible wall to see 
what it looked like if you just reflect the pattern in
the vertical axis, and it looks ok.
&lt;p&gt;
Other things that I'm up to is (still) looking at porting 
the Perl OpenGL module to Win32.  I still cant beleive this 
doesn't exist...arse.
&lt;p&gt;
I'm looking forward to the first Southampton (or Sotonians) 
Perl mongers meeting this week, I will probably wheel along 
my SDL-Perl stoof, just for ego reasons of course! :)


</description>
    </item>
    <item>
      <pubDate>Sat, 23 Sep 2000 20:31:25 GMT</pubDate>
      <title>23 Sep 2000</title>
      <link>http://www.advogato.org/person/tripix/diary.html?start=6</link>
      <guid>http://www.advogato.org/person/tripix/diary.html?start=6</guid>
      <description>It's never that simple, ever.  It appears that I will have 
to write (well adjust/port the existing) Perl OpenGL module 
from CPAN to Win32, so that it has no dependancy on X libs, 
and it  uses Win32 calls instead, oh joy....lookng forward 
to that! 
&lt;p&gt;
I cant believe it doesn't exist already.  
Oh well, being at the coal face often results in sidesteps, 
and in the case of Win32, regressions :)
</description>
    </item>
    <item>
      <pubDate>Sat, 23 Sep 2000 19:35:16 GMT</pubDate>
      <title>23 Sep 2000</title>
      <link>http://www.advogato.org/person/tripix/diary.html?start=5</link>
      <guid>http://www.advogato.org/person/tripix/diary.html?start=5</guid>
      <description>I have managed to get a (slighlty modified) version of SDL 
Perl up and running on Win32, but there are install issues 
and using DirectX does not work, SW blitting only (again), 
but I'm hoping that when I install the (CPAN Version) of 
OpenGL.pm I will get fully accelrated OpenGL, tee hee.   
&lt;p&gt;
I have other issues todo with some library functions not 
being on Win32, but there are ways to get around that,
for now I commented out the ofending line(s) in the sound 
libs.
&lt;p&gt;
other problems include not having png, jpeg libs installed 
yet.  so I had to modify the Beast game to read in gif's 
only, and turn of some video flags which cause a (harmless) 
black screen.
&lt;p&gt;
The MakeMaker family of utils/libs that ships with Active 
state Perl5.6.0 appears to be broken, I had to copy modules 
by hand, and the Architecture dependant libriries 'seem' to 
have nowhere to live either, I had to place them into 'easy 
to see' Win32 system 'path'ed places instead (CWD!). :(
&lt;p&gt;
Hope to finish the bounce pattern generator routines for IK 
Remix tonite, maybe I can declare myself as contributor to 
IK+Remix? :)
&lt;p&gt;
the next step is to last the week on little to no cash, and 
still get to a (rather busy) place of work.... we shall see.
</description>
    </item>
    <item>
      <pubDate>Mon, 18 Sep 2000 21:51:27 GMT</pubDate>
      <title>18 Sep 2000</title>
      <link>http://www.advogato.org/person/tripix/diary.html?start=4</link>
      <guid>http://www.advogato.org/person/tripix/diary.html?start=4</guid>
      <description>I have a been granted sourceforge account, best get it up 
and running...</description>
    </item>
    <item>
      <pubDate>Mon, 18 Sep 2000 21:26:27 GMT</pubDate>
      <title>18 Sep 2000</title>
      <link>http://www.advogato.org/person/tripix/diary.html?start=3</link>
      <guid>http://www.advogato.org/person/tripix/diary.html?start=3</guid>
      <description>Spent tonite just setting up my compiler to build perl
for the SDL Perl port, this is getting to be a bit 
annoying, I just can't beleive I've got to go ant get ~45 
megs of s/w from the web just to get a compiler you have to 
pay for, to get to work properly.  Although, I give MS too 
much by saying properly, because they could have a least 
upgraded there 9x 'shell' by now, errrgghhhhh.   AND as a 
result I have to use someone elses (free) make utility, coz 
there's dont cut it.   Argh, I never want to come back to 
win, and now it's flooding back why I left... &lt;pre&gt;:
(  :/&lt;/pre&gt;
&lt;p&gt;
more stoopid things windows does, if you right click 
somewhere during copying a file the animation of the paper 
from one nice and lovely folder to another eqully nice and 
lovely folder still ticks by on a seperate thread, by does 
the ACTUALL thread thats copying the file still tick 
by  ...... answers on a postcard purlease!!!!! (if you cant 
guess)
&lt;p&gt;
anyway, I dont like the way I feel when I try to do things 
in windows, I cant get wait to get back to linux.  Although 
the thought of displaying me SDL-Perl wares on me portable 
down the pub for our first Southampton Perl mongers meeting 
gives me a slight thrill!!  :)
&lt;p&gt;
</description>
    </item>
    <item>
      <pubDate>Fri, 15 Sep 2000 14:43:30 GMT</pubDate>
      <title>15 Sep 2000</title>
      <link>http://www.advogato.org/person/tripix/diary.html?start=2</link>
      <guid>http://www.advogato.org/person/tripix/diary.html?start=2</guid>
      <description>Well, I've been busy with a few things, new job and a 2hr 
total driving time to/from work unfortunately can really 
take energy out of me, which means development on sdlpl has 
slowed, need some time of to cocentrate on *real* coding.
And trips to Brighton with obliterates the week end.
&lt;P&gt;
But anyway, enough of the self pity and moaning, onto the 
good stuff...
&lt;P&gt;
SDLPL now depends on SMPEG being installed because it has
visible hooks into the audio part, but hidden hooks into 
the video playback of the lib.
&lt;P&gt;
I've also been trying to port SDLPL to win32, after many 
headaches and dead end I finally got a message from 
Gurusamy Sarathy (he heads up the Win perl port dev) saying 
that alas Microshit 'unfortunately' broke backwords compat 
with their lib format, or was it I didn't pay the piper 
with an upgrade to VC6.0???  you decide. arseholes.
&lt;P&gt;
Anyway, next step is to recompile my Win-Perl to 'down 
grade' the fucker to my incompatible compiler, ergghhh.
&lt;P&gt;
I have also added highly unsupported Joystick code, but 
alas I cant get my linux joysitck driver working, wah...
&lt;P&gt;
The Corruptor has asked my to implement a IK+ style ball 
bouncing pattern generator, which I have happily takeup 
up, as this will be used in the Perl version as well as his 
highly funky javascript/dhtml version.. &amp;lt;/URL?&amp;gt;
&lt;P&gt;
Thought about getting my hands on the mathengine (again) 
and seeing if, this time, a Perl wrapper was doable, it 
would involve getting down with SWIG. but it would be 
little to no physics calcs in perl, yet again, perl IS 
glue, of the 
super quick setting variety.
&lt;P&gt;
Anyway, I'm supposed to be working from home today, petrol 
crisis.......
</description>
    </item>
    <item>
      <pubDate>Mon, 28 Aug 2000 23:14:39 GMT</pubDate>
      <title>28 Aug 2000</title>
      <link>http://www.advogato.org/person/tripix/diary.html?start=1</link>
      <guid>http://www.advogato.org/person/tripix/diary.html?start=1</guid>
      <description>Just watched "Shindlers List", wow...</description>
    </item>
    <item>
      <pubDate>Sat, 12 Aug 2000 00:03:03 GMT</pubDate>
      <title>12 Aug 2000</title>
      <link>http://www.advogato.org/person/tripix/diary.html?start=0</link>
      <guid>http://www.advogato.org/person/tripix/diary.html?start=0</guid>
      <description>Just landed, looks nice...
&lt;br&gt;
Just had two weeks 'holiday' after leaving my old
programming/come monkey job, and what have I been doing
before I start my new programming job, yep, coding, but
coding cool stuff, and for fun. With the little I've slept
it feels like I've had about a month off!  (highly recommend
it, if that's what flicks your switch though)
&lt;br&gt;
Today I've have been mostly coding my Perl sideways
'shoot'em up' example for the SDL Perl bindings. Many thanks
to The Corruptor for supplying top quality graphics, yet
again. I did manage to butcher some old ones I had laying
around, sorry.  Spent about 8 hrs coding so far, it's not
quite there yet, no collsiion detection, should have knocked
that out by about 2am-ish, I hope, must be up and about
before the crack of noon tommorow, flat hunting and then of
to Brighton for steak and beer...shlurp.
&lt;br&gt;
Uploaded development version of SDL-Perl, in which I added
new features to support the shooter, and beyond, most
notably was 'poly-finger' keypress support, and basic
joystick support, cant test it though, linux driver not
playing fair, doh.
&lt;br&gt;
Must dash, thinking much perl...ahhhhh
&lt;br&gt;
&lt;br&gt;
have fun and learn...
</description>
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