15 Sep 2000 tripix   » (Master)

Well, I've been busy with a few things, new job and a 2hr total driving time to/from work unfortunately can really take energy out of me, which means development on sdlpl has slowed, need some time of to cocentrate on *real* coding. And trips to Brighton with obliterates the week end.

But anyway, enough of the self pity and moaning, onto the good stuff...

SDLPL now depends on SMPEG being installed because it has visible hooks into the audio part, but hidden hooks into the video playback of the lib.

I've also been trying to port SDLPL to win32, after many headaches and dead end I finally got a message from Gurusamy Sarathy (he heads up the Win perl port dev) saying that alas Microshit 'unfortunately' broke backwords compat with their lib format, or was it I didn't pay the piper with an upgrade to VC6.0??? you decide. arseholes.

Anyway, next step is to recompile my Win-Perl to 'down grade' the fucker to my incompatible compiler, ergghhh.

I have also added highly unsupported Joystick code, but alas I cant get my linux joysitck driver working, wah...

The Corruptor has asked my to implement a IK+ style ball bouncing pattern generator, which I have happily takeup up, as this will be used in the Perl version as well as his highly funky javascript/dhtml version.. </URL?>

Thought about getting my hands on the mathengine (again) and seeing if, this time, a Perl wrapper was doable, it would involve getting down with SWIG. but it would be little to no physics calcs in perl, yet again, perl IS glue, of the super quick setting variety.

Anyway, I'm supposed to be working from home today, petrol crisis.......

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