Older blog entries for sness (starting at number 4531)

orcaTalk

orcaTalk: "Orca Talk

The Northern Resident Orcas are a small population of killer whales living off the west coast of British Columbia. They make three main kinds of vocalizations, whistles, echolocation clicks and stereotyped pulsed calls. The land-based research station with OrcaLab has recorded over 20,000 hours of orca vocalizations, and in collaboration with them, we have digitized these and have made them available on the web on The Orchive. The calls that they make have been classified into different call types by scientists, and in this website, we have games to help you to learn these calls. We have a number of games for you to play, the first is Orca Talk, which teaches you the different calls of these unique individuals.

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Syndicated 2012-10-10 22:34:00 from sness

GIT: To force-push or not to force-push - sensible.io Blog

GIT: To force-push or not to force-push - sensible.io Blog: "Be aware that force-pushing is a highly dangerous and unclean solution when you’re working in a shared repository. All commits in the shared repository should be considered immutable. To keep your repository consistent and keep your coworkers happy, you should use git revert instead."

'via Blog this'

Syndicated 2012-10-10 20:27:00 from sness

ABalytics.js: Client-side A/B Testing With Google Analytics | A Techsolutionist's Blog

ABalytics.js: Client-side A/B Testing With Google Analytics | A Techsolutionist's Blog: "There are lots of very good server-side solutions, but what I wanted was one that I didn’t need to configure on the server, and that could be integrated into Google Analytics, where I already track my websites performances. I found on the web some how-tos about the use of GA custom variables for A/B testing, but no ready-made libraries to do so."

'via Blog this'

Syndicated 2012-10-10 20:26:00 from sness

How to make a multi-player game – part 1 | Paul's blog@Wildbunny

How to make a multi-player game – part 1 | Paul's blog@Wildbunny: "Why choose Flash? Because:

The install base is massive, even compared to HTML5
It’s a fixed platform, you don’t need to worry about different browsers, or different hardware
The Flash portals are an amazing resource for distributing games
There are very mature development environments available which support full debugging via the world class Visual Studio
It has support for TCP sockets built right in
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'via Blog this'

Syndicated 2012-10-10 20:26:00 from sness

Re: HTML5 Audio Editor from Rainer Heynke on 2012-07-12 (public-audio@w3.org from July to September 2012)

Re: HTML5 Audio Editor from Rainer Heynke on 2012-07-12 (public-audio@w3.org from July to September 2012): "Thank you for you feedback,

I will continue my work in clean up the code, finding performance issues and get more compatibility with webkit based browser on different platforms.

Cheers,

Rainer
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'via Blog this'

Syndicated 2012-10-10 19:28:00 from sness

Typed Array Specification

Typed Array Specification: "This specification defines an ArrayBuffer type, representing a generic fixed-length binary buffer. It is not possible to manipulate the contents of an ArrayBuffer directly. Instead, a group of types are used to create views of the ArrayBuffer. For example, to access the buffer as an array of 32-bit signed integers, an Int32Array would be created that refers to the ArrayBuffer."

'via Blog this'

Syndicated 2012-10-09 21:26:00 from sness

toji/gl-matrix

toji/gl-matrix: "glMatrix
With the the increasing popularity of WebGL comes the need for javascript libraries that handle matrix and vector operations. glMatrix is designed to handle those operations at stupidly fast speeds!"

'via Blog this'

Syndicated 2012-10-09 20:15:00 from sness

HTML5 Audio APIs – How Low can we Go? | The Worm Hole

HTML5 Audio APIs – How Low can we Go? | The Worm Hole: "There are many others, such as XAudioJS which sports a Flash® and base64 data url wav generation fallback, older projects like dynamic.js that just provides a Flash® fallback for the Audio Data API and DSP.js a Digital Signal Processing Library.

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'via Blog this'

Syndicated 2012-10-09 20:11:00 from sness

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