Older blog entries for scjody (starting at number 0)

Currently working on the code in the AI subsystem that quits the game. The game exit is coded into the sprite control code for a jacket slam (jacket slams are used during scene changes in the game, as well as at exit). The way it works under Windows is to use PostMessage to send a WM_CLOSE event to the current window. The callback for WM_CLOSE cleans up a few things then exits. To replace this in a platform independant way, I have a few options:

  1. Add some gotos. I considered this option for about 20 seconds before slapping myself silly :)
  2. Rework the code, quitting the game in a more traditional way (e.g. running off the end of main() )
  3. Make my own callback which would be passed to the appropriate sprite on initialization, and which would call code similar to the WM_CLOSE callback.

After careful consideration and code browsing I have selected the third option as the least painful. Reworking the code would be too complex as I have no way of testing it right now.

Well, that's about it for tonight. I know exactly where I want to put the callback, and I have a fairly good idea )of what it needs to do. I went to see Titus tonight, which severely cut into my coding time.

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