Older blog entries for rhult (starting at number 4)

Wow, after spending way too many days on hacking on a new object storage engine for Oregano, I finally tried integrating it into the main code and... it works! :) I need to polish it a bit, and finish up the implementation, but it feels good to finally have something sane for such an important part of the application.

So, time to catch up on my sleep a bit. The next few days, I will try to finish this so I can get a new release out as soon as possible!

Zzz.

Long time no entry. I've been busy trying to rewrite parts of Oregano, to make it more flexible. It's coming along, slowly but surely :)

It's still too cold outside.

Seems like my cold is getting better. I managed to get a new release out, Oregano 0.0.2. So I decided to get on with the development cycle right away, starting with fixing the sloppy rubberbanding. Then I will finish the Operation Point simulation so that you can see meters at all nodes, showing the voltage. That will be extremely cool ;)

Other than that, nothing much new. It's way too cold to be outside, even though it's probably only around 0 degrees celcius. Thing is, the air in Göteborg is so humid that you get a one cm thick layer of ice on your face as soon as you just think about being outside.

Time to hack a bit.

Gah, I'm sick today. That sucks. I will try to hack a bit on Oregano if I'm not too tired... I want to get key presses working for the schematic sheet and also fix up the new SimEngine stuff I've been working on lately. Well, well...

Ok, today we almost finished our thesis paper with only a few things left to do. Unfortunately, I have not had as much time to hack on Oregano as I want to, but hopefully that will change soon. I have a few small fixes that I want to do before making a new release, although the plan is to get that done soonish.

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