Ghostscript
A 7.30 release is pre-announced.
This one contains the notorious DeviceN merge, but isn't the most
stable release ever. If you're interested in DeviceN, you'll want
it.
I'll be at Seybold SF over the next three days. I don't feel entirely
prepared for it, but it's always a lot of fun to meet customers and
users, and to see what else is going on in the industry. It'll be a
bit strange being there on the 11th. This anniversary touches a pretty
deep chord for probably all Americans. I was a bit surprised to have a
dream about it a few days ago. May everyone have a peaceful Wednesday.
Testing and proofs
In a recent phone conversation, Peter Deutsch quoted Dijkstra's famous
saying, "testing can only show the presence of bugs, never their
absence." Dijkstra was arguing for a more systematic approach to
programming, in particular proofs of correctness. I agree, but here we
are in 2002 with extremely poor tools for writing and deploying
provably-correct programs. Thus, my response is: "without testing, you
don't even have a way to detect the presence of bugs."
I'm now more convinced than ever that thorough testing is the most
practical route to high quality software. We're doing a lot of
regression testing on Ghostscript now, and increasing it still
further, but these tests are still not what I'd call thorough.
I think that one of the best things from the Extreme Programming
movement is the idea that testing is baked in to the development
process. I plan to follow this deeply for Fitz development. Among
other things, I want to test for memory leaks (relatively easy if you
just count mallocs and frees), UMR's and other runtime flaws (which
means running tests under Valgrind), memory usage, speed, and of
course consistent rendering. The latter is, I think, especially
important when doing hardware accelerated rendering, such as with
XRender. Testing that the results are consistent with unaccelerated
rendering is quite straightforward.
Ultimately, I would like to prove Fitz correct. In principle,
this shouldn't be all that hard to do. John Harrison's thesis shows how to do serious work with reals in the HOL
framework. It's not hard to imagine continuing this work into
computational geometry concepts such as line segments, polygons, and
Bezier curves.
Even in the context of proving programs correct with respect to a
formal specification, I think intensive testing will usually be
required, if for no other reason than to validate the specification. I
find flate (zlib) compression a useful example. One aspect of the spec
is trivial: decompression composed with compression should be the
identity function over streams. Yet, it's also important to show that
the compression is compatible with existing implementations. I'd have
almost no confidence in this just from eyeballing the formal spec. The
only real way to do it is to test it. And, as I say, I consider flate
compression to be one of the problems most amenable to a formal
approach. It's impossible to imaging doing something like a
Word-to-PDF converter without intensive testing.
Conscious runtime design
Chris Ryland sent me an email pointing out that Python's runtime was
consciously designed to meet certain goals, including runtime
compatibility with C. Indeed, Python is one of my main inspirations.
I think it's possible to argue that Python got one thing wrong, which
is its choice of memory freeing discipline. Python 1 is reference
counted only, and Python 2 adds garbage collection. The result is more
complex, and probably slower, than one discipline or the other alone.
Of course, for something like Python, reference counting only has the
serious disadvantage of leaking memory whenever programs create
circular data structures.
Memory freeing discipline is one of the most difficult problems for
runtime design. There is no one approach which is obviously best. In
particular, reference counting is definitely imperfect. Aside from the
problems with circular data structures, it's often not the fastest
approach. Garbage collection is often faster, largely because you
don't have the overhead of constantly bumping the reference count.
But reference counting has one killer advantage: it's easy to
integrate into other runtimes. In particular, a refcounted runtime can
be slave to a garbage collected runtime, knitted together through
finalization calls. By contrast, knitting together two garbage
collectors is quite hard. And, in doing a graphics rendering
library rather than a full programming language, I can simply avoid
creating circular structures by design. Thus, I've arrived at
reference counting as the best choice.
I can think of one alternative, which is appealing but not practical
given today's technology. Imagine a language that is designed
explicitly to make runtime-compatible libraries. The compiler will
then generate different code for the same source, depending on the
target runtime. Thus, the generated code for Python 2 would have both
reference counting and garbage collection tracing methods. The
generated code for Ruby would have just garbage collection. Another
target might assume the Boehm-Weiser collector, and yet another might
just have reference counting. Maybe an Apache module target does
allocations in pools. Obviously, writing source that can be translated
into high quality code for all these runtimes would take some care,
but I don't see it as impossible.
I think such an approach has lots of advantages, but for obvious
reasons I don't want to put the design and implementation of such a
language on the critical path for Fitz.
Psyco
Earlier, I wrote expressing skepticism that Psyco would achieve its
goals. Happily, it looks like I'm being proved
wrong.
In fact, if it does work (which it's beginning to look like), the
Pysco approach has some definite advantages. Primarily, you don't need
to complicate the language to add static annotations. Rather, if
something is always the same type (or the same value, or whatever),
it's detected dynamically.
The fact that people are seriously exploring different approaches to
performance in very high level languages is marvelous.