I was able to view a custom created map (using Alriddoch's map_gen.py script) using an unofficial build http://gfire.mine.nu/mist/ of a new WF Java client called Mist. This is the first time I've been able to view a custom map in a WF client. This means I'll now be able to test isometric tiles that I create (yay!) for WF's iso clients. I'm hoping that I get some time to work with the golgotha textures to create a new stash of high quality tiles for use in our isometric clients. It shouldn't take much time as I already have all the ground work laid (masks created etc.).
The media web site on worldforge.org is really starting to shape up at:
One last big push and I should be able to get it all done. It will feel good to have a respectable site up again.
People are starting to complain about the irregularities caused by some of our older artwork. This artwork doesn't make use of alpha channels and relies on some of uclient's oddities ie black bg=transparent and pixel in the lower right hand corner=transparent. A good bit of this work is Uta's but I hope that in coming releases we'll be able to ween people off of that with new media we create. I'm hoping that after we start using the new media more and more we won't have as many problems.