BeOS
Been spending a lot time lately playing in the BeOS environment. Downloaded several packages, like:
And a lot of other little things under this category.
The plan is basically cobble-up these pieces forming a simple 2D vector drawing app. Then move forward from there, cobbling more pieces of code until it reaches the desired level of functionality.
2DAnim
Still evaluating BeOS at the moment, figuring out which part of the API will be abstracted. No code has been committed yet since most of the time were spent on spelunking the code cave. But there were some test classes coded for testing, using the sample template application, the BView class and its drawing functions.
Linux
On the Linux front, most of the effort has been pretty much setting up the development environment. Qt and gtk is already up and running, but KDE and GNOME are still down, though.
Refraction
This particular app caught my attention because it somehow covers all my requirements in a simple application. Which I thought BeOS is a very good platform for developing user friendly apps.
The talkbacks were quite many, considering the state of BeOS at the moment.
