3 Dec 2001 nymia   » (Master)

Syntax Directed Translation

Spent a lot free time reading the Dragon Book about Synthesized and Inherited attritubes. I'm pretty much close into coming up with an implementable mechanism. Soon enough, it will get implemented.

What I'm not sure though is whether it would fit the input- process-output model. That would mean creating a grammar for them, including the output of the Type Checker. It would probably better if they (parse tree + type checker) are combined though.

Crystal Space Project

Spent some time gathering information about CS. Was impressed with how the csdemo [1 2 ] program was made. I might pick up some of the author's style of implementing interesting designs.

What is even more interesting is it is possible to create a world from output of my programs, which is simply cool. I could visually see them in 3D.

Assembler, IA32 Base Types

Still collecting information, nothing major so far. It seems that I can only use integer and float as my base types.

IA32 Instruction Table

Been looking for a way of converting some of it into table format. Not sure if this will work, but, I might try it anyway.

3D Games For Kids

Something is rattling in my head again, have to write it down. After seeing csdemo, it just dawned I could morph the program into something like a 3D spelling program for kids of age 3 to 6. With features like 6DOF, I could place a lot words in space and let a kid shoot which one is right.

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