Syntax Directed
Translation
Spent a lot free time reading the Dragon Book about
Synthesized
and Inherited
attritubes. I'm pretty much close
into coming up with an implementable mechanism. Soon
enough, it will get implemented.
What I'm not sure though is whether it would fit the input-
process-output model. That would mean creating a grammar
for them, including the output of the Type
Checker. It
would probably better if they (parse tree + type checker)
are combined though.
Crystal Space
Project
Spent some time gathering information about CS. Was impressed with
how the csdemo [1
2
]
program was made. I might pick up some of
the author's style of implementing interesting designs.
What is even more interesting is it is possible to
create a world from output of my programs, which is
simply cool. I could visually see them in 3D.
Assembler, IA32 Base Types
Still collecting information, nothing major so far. It
seems that I can only use integer and float as my base
types.
IA32 Instruction Table
Been looking for a way of converting some of it into table
format. Not sure if this will work, but, I might try it
anyway.
3D Games For Kids
Something is rattling in my head again, have to write it
down. After seeing csdemo, it just dawned I could morph the
program into something like a 3D spelling program for kids
of age 3 to 6. With features like 6DOF, I could place a lot
words in space and let a kid shoot which one is right.
