Scrapped the GNOME/vfs webserver project about halfway through. It was fun to write, but not really practical and the world does not need yet another web server - especially with the overhead of the GNOME libraries. I learned alot of new APIs, though.
So I have decided to just hack out a game. Two years ago I wrote a 2D topdown game engine but I couldn't find any artists to help work on actually getting a game implemented. I am going to go back to the project and actually finish it. There are enough resources out there to pull from that I think I can throw together a top-down 2D Grand Theft Auto/Quake style game with my SDL-based engine. The original goal was to make a game that played like Quake, except that it was top-down - much like Loaded. Since it would be 2D you could play insanely large multiplayer games and have huge deathmatches with enormous levels.