Older blog entries for mdanish (starting at number 4)

14 Nov 2002 (updated 14 Nov 2002 at 12:48 UTC) »

Added yet another CL package to Debian.

Spent 10 hours working on a homework. That was pretty bad. After a while a resistance builds up and it becomes harder and harder to slog through problems; this doesn't help one bit.

Now I am looking forward to wasting many an hour watching Kenshin. It's long.

xach: See the CL package system if you haven't already. Of course, making a proper interface to your code is not necessarily easy. It usually fairly simple to load files from your implementation's init-scripts, if you want to do that as well.

shlomif: Debian has a filesystem hierarchy standard, so there is method to our madness. And Mandrake lacks APT (afaik) so they do not have the same tools ;-)

I got nothing done that I wanted to this weekend.

But I did sleep a lot more than I usually do.

Wow, 4 new Debian packages in 24 hours: cl-ftp, cl-regex, cl-awk, and cl-lexer. Lots of CL packaging issues are resolving themselves nicely, these days it's quite a bit easier to deal with.

I created CL-FTP two days ago, now it's time to play with CL-GTK. I wrote ``Clicky'': yet another calculator program. While CL-GTK talks down a pipe to a server program, this is probably the only reasonable way to get around the rougher FFI problems in a portable fashion.

What else? It was a nice day today, too bad I didn't realize that until the afternoon.

2 Jul 2002 (updated 2 Jul 2002 at 18:55 UTC) »

Whoops, sprained my ankle really badly playing ultimate frisbee. Looks like I'll be stuck in front of a computer even more now. Too bad I have to route the DSL connection through a Win2k computer--it's behavior has become increasingly erratic. Fortunately, we are getting a router today, hopefully. Until then, it's dial-up.

I've managed to get my IGS client up and playing games, now all it needs is a front-end. Also wrote a Snakey-type game for CL-SDL just for a test. Still a lot of work left to clean up the interfaces, though.

Carmack speaks of high-level graphics languages such as Cg. I should look into these for examples of a higher-level interface for CL-SDL/GL. It's hard deciding what is and what isn't important, and how the settings should be tweakable. And this isn't even at the OO level yet! He also mentions there are many such languages similar to Cg, all with little C-like syntax quibbles. Well, fortunately, CL has powerful syntax abstraction capabilities, so we'll leave the C-like syntax quibbles to the people who don't know better.

Still getting settled in new apartment. Lots of stuff to sort out. Need an air conditioner, Pittsburgh is too hot. At least I now have DSL, so I can waste more time on the Internet. Began hacking on CL-LDAP in response to a query about the existence of such bindings; now it looks like it's going to become an actual project. My LDAP experience is fairly limited, but UFFI is so easy...

My Go playing today was atrocious. I really need to get back to IGS more often. I also need to work on igs.lisp more, but that takes away from playing time. I still can't decide which is more interesting, sometimes.

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