Older blog entries for mako (starting at number 343)

London and Michigan

I’ll be spending the week after next (June 17-23) in London for the annual meeting of the International Communication Association where I’ll be presenting a paper. This will be my first ICA and I’m looking forward to connecting with many new colleagues in the discipline. If you’re one of them, reading this, and would like to meet up in London, please let me know!

Starting June 24th, I’ll be in Ann Arbor, Michigan for four weeks of the ICPSR summer program in applied statistics at the Institute for Social Research. I have been wanting to sign up for some of their advanced methods classes for years and am planning to take the opportunity this summer before I start at UW. I’ll be living with my friends and fellow Berkman Cooperation Group members Aaron Shaw and Dennis Tennen.

I would love to make connections and meet people in both places so, if you would like to meet up, please get in contact.

Syndicated 2013-06-08 20:22:09 (Updated 2013-06-08 20:23:10) from copyrighteous

19 May 2013 (updated 20 May 2013 at 16:10 UTC) »

The Cost of Inaccessibility at the Margins of Relevance

I use RSS feeds to keep up with academic journals. Because of an undocumented and unexpected feature (bug?) in my (otherwise wonderful) free software newsreader NewsBlur, many articles published over the last year were marked as having been read before I saw them.

Over the last week, I caught up. I spent hours going through abstracts and downloading papers that looked interesting or relevant to my research. Because I did this for hundreds of articles, it gave me an unusual opportunity to reflect on my journal reading practices in a systematic way.

On a number of occasions, there were potentially interesting articles in non-open access journals that neither MIT nor Harvard subscribes to and that were otherwise not accessible to me. In several cases where the research was obviously important to my work, I made an interlibrary request, emailed the papers’ authors for copies, or tracked down a colleague at an institution with access.

Of course, articles that look potentially interesting from the title and abstract often end up being less relevant or well executed on closer inspection. I tend to cast a wide net, skim many articles, and put them aside when it’s clear that the study is not for me. This week, I downloaded many of these possibly relevant papers to, at least, give a skim. But only if I could download them easily. On three or four occasions, I found inaccessible articles at this margin of relevance. In these cases, I did not bother trying to track down the articles.

Of course, what appear to be marginally relevant articles sometimes end up being a great match for my research and I will end up citing and building on the work. I found several suprisingly interesting papers last week. The articles that were locked up have no chance at this.

When people suggest that open access hinders the spread of scholarship, a common retort is that the people who need the work have or can finagle access. For the papers we know we need, this might be true. As someone with access to two of the most well endowed libraries in academia who routinely requests otherwise inaccessible articles through several channels, I would have told you, a week ago, that locked-down journals were unlikely to keep me from citing anybody.

So it was interesting watching myself do a personal cost calculation in a way that sidelined published scholarship — and that open access publishing would have prevented. At the margin of relevance to ones research, open access may make a big difference.

Syndicated 2013-05-19 16:00:05 (Updated 2013-05-20 15:18:41) from copyrighteous

Sounds Like a Map

Colored visualization of the puzzle.

I love maps — something that became clear to me when I was looking at the tag cloud of my bookmarks a few years back. One of my favorite blogs (now a book) is Frank Jabobs’ Strange Maps.

So it’s no coincidence that a number of my favorite MIT Mystery Hunt puzzles are map based. Trying to connect the two worlds, I sent Jacobs a write-up of the hunt and of a particularly strange sound-based map puzzle called White Noise that I worked with Don Armstrong to solve in the 2006 hunt. While I wasn’t paying attention, Jacobs did a very nice writeup of my writeup of the puzzle for Strange Maps!

Syndicated 2013-05-15 15:15:48 (Updated 2013-05-15 16:50:57) from copyrighteous

10 May 2013 (updated 10 May 2013 at 16:12 UTC) »

The Remixing Dilemma: The Trade-off Between Generativity and Originality

This post was written with Andrés Monroy-Hernández. It is a summary of a paper just published in American Behavioral Scientist. You can also read the full paper: The remixing dilemma: The trade-off between generativity and originality. It is part of a series of papers I have written with Monroy-Hernández using data from Scratch. You can find the others on my academic website.

Remixing — the reworking and recombination of existing creative artifacts — represents a widespread, important, and controversial form of social creativity online. Proponents of remix culture often speak of remixing in terms of rich ecosystems where creative works are novel and highly generative. However, examples like this can be difficult to find. Although there is a steady stream of media being shared freely on the web, only a tiny fraction of these projects are remixed even once. On top of this, many remixes are not very different from the works they are built upon. Why is some content more attractive to remixers? Why are some projects remixed in deeper and more transformative ways?
Remix Diagram
We try to shed light on both of these questions using data from Scratch — a large online remixing community. Although we find support for several popular theories, we also present evidence in support of a persistent trade-off that has broad practical and theoretical implications. In what we call the remixing dilemma, we suggest that characteristics of projects that are associated with higher rates of remixing are also associated with simpler and less transformative types of derivatives.

Our study is focused on two interrelated research questions. First, we ask why some projects shared in remixing communities are more or less generative than others. “Generativity” — a term we borrow from Jonathan Zittrain — describes creative works that are likely to inspire follow-on work. Several scholars have offered suggestions for why some creative works might be more generative than others. We focus on three central theories:

  1. Projects that are moderately complicated are more generative. The free and open source software motto “release early and release often” suggests that simple projects will offer more obvious opportunities for contribution than more polished projects. That said, projects that are extremely simple (e.g., completely blank slates) may also uninspiring to would-be contributors.
  2. Projects by prominent creators are more generative. The reasoning for this claim comes from the suggestion that remixing can act as a form of cultural conversation and that the work of popular creators can act like a common medium or language.
  3. Projects that are remixes themselves are more generative. The reasoning for this final claim comes from the idea that remixing thrives through the accumulation of contributions from groups of people building on each other’s work.

Our second question focuses on the originality of remixes and asks when more or less transformative remixing occurs. For example, highly generative projects may be less exciting if the projects produced based on them are all near-identical copies of antecedent projects. For a series of reasons — including the fact that increased generativity might come by attracting less interested, skilled, or motivated individuals — we suggest that each of the factors associated with generativity will also be associated with less original forms of remixing. We call this trade-off the remixing dilemma.

We answer both of our research questions using a detailed dataset from Scratch, where young people build, share, and collaborate on interactive animations and video games. The community was built to support users of the Scratch programming environment, a desktop application with functionality similar to Flash created by the Lifelong Kindergarten Group at the MIT Media Lab. Scratch is designed to allow users to build projects by integrating images, music, sound, and other media with programming code. Scratch is used by more than a million users, most of them under 18 years old.

To test our three theories about generativity, we measure whether or not, as well as how many times, Scratch projects were remixed in a dataset that includes every shared project. Although Scratch is designed as a remixing community, only around one tenth of all Scratch projects are ever remixed. Because more popular projects are remixed more frequently simply because of exposure, we control for the number of times each project is viewed.

Our analysis shows at least some support for all three theories of generativity described above. (1) Projects with moderate amounts of code are remixed more often than either very simple or very complex projects. (2) Projects by more prominent creators are more generative. (3) Remixes are more likely to attract remixers than de novo projects.

To test our theory that there is a trade-off between generativity and originality, we build a dataset that includes every Scratch remix and its antecedent. For each pair, we construct a measure of originality by comparing the remix to its antecedent and computing an “edit distance” (a concept we borrow from software engineering) to determine how much the projects differ.

We find strong evidence of a trade-off: (1) Projects of moderate complexity are remixed more lightly than more complicated projects. (2) Projects by more prominent creators tend to be remixed in less transformative ways. (3) Cumulative remixing tends to be associated with shallower and less transformative derivatives. That said, our support for (1) is qualified in that we do not find evidence of the increased originality for the simplest projects as our theory predicted.

Two plots of estimated values for prototypical projects. Panel 1 (left) display predicted probabilities of being remixed. Panel 2 (right) display predicted edit distances. Both panels show predicted values for both remixes and de novo projects from 0 to 1,204 blocks (99th percentile).

Two plots of estimated values for prototypical projects. Panel 1 (left) displays predicted probabilities of being remixed. Panel 2 (right) displays predicted edit distances. Both panels show predicted values for both remixes and de novo projects from 0 to 1,204 blocks (99th percentile).

We feel that our results raise difficult but important challenges, especially for the designers of social media systems. For example, many social media sites track and display user prominence with leaderboards or lists of aggregate views. This technique may lead to increased generativity by emphasizing and highlighting creator prominence. That said, it may also lead to a decrease in originality of the remixes elicited. Our results regarding the relationship of complexity to generativity and originality of remixes suggest that supporting increased complexity, at least for most projects, may have fewer drawbacks.

As supporters and advocates of remixing, we feel that although highly generative works that lead to highly original derivatives may be rare and difficult for system designers to support, understanding remixing dynamics and encouraging these rare projects remain a worthwhile and important goal.

Benjamin Mako Hill, Massachusetts Institute of Technology
Andrés Monroy-Hernández, Microsoft Research

For more, see our full paper, “The remixing dilemma: The trade-off between generativity and originality.” Published in American Behavioral Scientist. 57-5, Pp. 643—663. (Official Link, Pay-Walled ).

Syndicated 2013-05-09 23:29:50 (Updated 2013-05-10 15:19:36) from copyrighteous

Students for Free Culture Conference FCX2013

FCX2013 Logo

On the weekend of April 20-21, Students for Free Culture is going to be holding its annual conference, FCX2013, at New York Law School in New York City. As a long-time SFC supporter and member, I am enormously proud to be giving the opening keynote address.

Although the program for Sunday is still shaping up, the published Saturday schedule looks great. If previous years are any indication, the conference can serve as an incredible introduction to free culture, free software, wikis, remixing, copyright, patent and trademark reform, and participatory culture. For folks that are already deeply involved, FCX is among the best places I know to connect with other passionate, creative, people working on free culture issues.

I’ve been closely following and involved with SFC for years and I am particularly excited about the group that is driving the organization forward this year. If you will be in or near New York that weekend — or if you can make the trip — you should definitely try to attend.

FCX2013 is pay what you can with a $15 suggested donation. You can register online now. Travel assistance — especially for members of active SFC chapters — may still be available. I hope to see you there!

Syndicated 2013-04-05 15:13:36 (Updated 2013-04-05 15:16:14) from copyrighteous

1 Apr 2013 (updated 3 Apr 2013 at 16:04 UTC) »

Mystery Hunt 2013

A few months late, perhaps, but I wanted to mention that my team (Codex) competed, once again, in the MIT Mystery Hunt. The prize for winning is the responsibility of writing the hunt next year. After being on the 2012 writing team I have mixed feelings about the fact that we did not win again.

Although I did not walk away with another coin, I did manage to make an appearance in a multimedia story that the MIT Tech shot about the hunt which provides nice introductions to those who are not familiar with it.