Falling somewhat behind in posting frequency, so I suppose now's a good time to make yet another entry. Nothing overly eventful lately, managed to finish off most of the remaining issues with the store queue API I've been working on, which was nice. Unfortunately the only way I could get the cleanup and flushing for userspace mappings implemented in a clean fashion entailed adding back in the unmap and sync ops to the vm_operations_struct. These seem to have been removed in 2.4-test time, mostly because no one was using them. Hopefully it won't be too much of a fight to try and get these merged back into 2.6 proper .. otherwise it'll just be another thing stopping sh from working out of the box on vanilla 2.6.
On another note, it appears that mrbrown's ps2 "exploit" has been slashdotted. This wouldn't be much of a problem, except for the fact that that exploit happens to be posted on the same machine I use as a mailserver and for my IRC sessions. Lag suddenly has new meanings. This particular exploit is quite exciting though, I'm almost tempted to take one of my ps2s and write a native pong clone that doesn't happen to be RTE or reload1 encumbered .. though I shouldn't get carried away. Unfortunately for some (particularly certain petty individuals with some inferiority issues to work out), this is instantly viewed as a method for furthering rampant piracy. Regardless, this certainly seems like good news for the ps2dev community.