It's finally here: spring break. Yeah our school schedule is strange. The good news is that I have about a week and a half to seriously write a serious amount of serious code. (Seriously! And no, I haven't had anything to eat yet so excuse the excessive weirdness..)
Job's been kinda lame lately. They haven't been needing me when I don't have class and I've had to choose a few times work over school because if I don't work I can't afford school. (Can't get financial aid for some oddball reason...) It's seriously hurting my grades in all but one of my classes - programming of course, in which I am probably the most advanced student allowing me to attend or not at will and still make the grade and more.
I think I need to look into a more serious job for the summer with just a bit more pay than I'm getting for ISP tech support. =p I realize though that if I get a job I'll probably be moving and probably will be taking only a class or two at a time from then on because I wouldn't simply work three months and then quit.
Anyway, I said something about coding over the next week and a half. We have a number of very odd bugs in QuakeForge that need to get squished if possible. The catapult entities in DyerMaker's map only seem to work once before they get out of sync. There's still some weirdness with the X11 target and I have no idea what the hell we did to the sound engine. Fixing these things and getting fs_*path cvars and (for unices) /etc/quakeforge.conf parsed is all that stands between here and a release. Simple right?
Yeah, of course, simple. Don't Bet On It.