It's finally here: spring break. Yeah our school schedule
is strange. The good news is that I have about a week and a
half to seriously write a serious amount of serious code.
(Seriously! And no, I haven't had anything to eat yet so
excuse the excessive weirdness..)
Job's been kinda lame lately. They haven't been needing
me when I don't have class and I've had to choose a few
times work over school because if I don't work I can't
afford school. (Can't get financial aid for some oddball
reason...) It's seriously hurting my grades in all but one
of my classes - programming of course, in which I am
probably the most advanced student allowing me to attend or
not at will and still make the grade and more.
I think I need to look into a more serious job for the
summer with just a bit more pay than I'm getting for ISP
tech support. =p I realize though that if I get a job I'll
probably be moving and probably will be taking only a class
or two at a time from then on because I wouldn't simply work
three months and then quit.
Anyway, I said something about coding over the next week
and a half. We have a number of very odd bugs in QuakeForge
that need to get squished if possible. The catapult
entities in DyerMaker's map only seem to work once before
they get out of sync. There's still some weirdness with the
X11 target and I have no idea what the hell we did to the
sound engine. Fixing these things and getting fs_*path
cvars and (for unices) /etc/quakeforge.conf parsed is all
that stands between here and a release. Simple right?
Yeah, of course, simple. Don't Bet On It.