knghtbrd is currently certified at Master level.

Name: Joseph Carter
Member since: 2000-04-03 21:51:52
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Homepage: http://quakeforge.net/

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Debian developer, Quakeforge project coder/admin

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Recent blog entries by knghtbrd

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Well, last night the decision was finally final, made and agreed to by QuakeForge's core members. Palisade has been removed from the project as a result of his actions last weekend. It's a long story, but the end result is that I'll have to do most of the work involved with project leadership for awhile, at least until people begin to get comfortable with the whole group consensus idea. (I must admit I am amazed how many people have a hard time accepting that sort of decision-making model for a free software project..)

Bad news is that some of the Debian stuff I was planning to do this weekend won't get done till sometime next week. QuakeForge is going to require more and more of my time as we seriously do something cool with it, so I'm tentatively offering any of my packages that people want (save epic4 and the quake stuff) to ... well, anyone who wants them. I can't give up epic4, it was my first package and has sentimental browser. That and I know NOBODY who tests it as much as I do. Three networks on average, often several windows and channels per network.

Drop me an email if you want any of the others. I know logrotate (outdated, many wishlist bugs against it) and libpopt (probably also outdated, took it because logrotate needed a new version) could use a good home at least. I've never really been able to give these packages the attention they deserve. They're Red Hat creations written by ewt, who probably doesn't personally maintain them anymore but is very responsive to email (especially with patches) for them.

Other packages include alsaplayer (I use XMMS these days and for awhile I couldn't build alsaplayer - that's resolved now), mikmod/libmikmod (Culus?), mp3blaster (console fullscreen mp3 player, nice interface), xfonts-jmk (which has the only charcell font big enough for me to read!) and a few others.

In the meantime, I need to get to work on the next "big thing" QF is planning (shh!) and I <U>MAY</U> open a textbook this weekend since I have a final exam to take on Tuesday. I doubt it though since the final in question is for programming. *yawn* There's no point in even taking/grading the thing. Brian might as well just give me an A now and be done with it. =D He can't do that of course, but c'mon, this is lower division programming! The hardest assignment we had was to build a very simplistic open-hashing ADT (yes, C++) and rewrite half of an earlier lab project to make it work. I was hoping to learn cool stuff like binary tree balancing algorithms and that sort of thing. Barely even touched on the concepts of binary trees. =p I think I'll go put a few books on reserve at the library so I can actually learn useful stuff this summer.

Well, it's been an interesting few weeks since I last wrote anything here.. A lot has happened in both Debian and QuakeForge and not all of it has been good. Not all of it has been bad either, but it has seriously got me thinking about how open development projects do things, and what seems to be wrong with projects as they gain notariety and attempt to scale upwards.

If I get a chance, I'll try to write down my thoughts on this matter later.

It completely sucks when you're trying to prevent a flamewar and someone who has no stake in anything comes in with the intention of essentially stirring shit. The person in question was (I thought) just trying to express his issues with the attitudes expressed by some of the QuakeLives people. Not so, he even admitted he was actively trying to start WWIX in the irc channel. *sigh*

Being a foolish optimist, I'm still holding out on the hope that the current problems with them will be resolved. Not because the team wants them resolved - it's clear they don't care. But in the end they need users to be willing to play using their client. And the users have been saying in droves that they don't have to have a bunch of different clients just to play on their favorite QW servers. Enough people remember John Carmack threatening to sue them over GPL violations (they still haven't put up source, but they currently don't have anything downloadable at all) that I should think they're not likely to ignore the overwhelming demand. They don't exactly have the best reputation here at the moment.

On a more technical matter, I am debating what the hell I'm going to do about ARB multitexture in the GL targets. Most cards and drivers support it just fine these days. The one major exception is ATI which is not exactly improving my outlook on that company's products. It seems that ATI's cards support only one extra texture - a lightmap. That's completely useless when the goal is to add a second texture layer to emulate "fullbright colors" in the software renderer or other features that involve multitexture. I'd be curious to know how Q3A deals with this issue given that it relies on heavy doses of (multi-)multitexturing.

I'm considering working on some GPL'd quake tools.. They'd make my life a little easier and some of them would be good projects, especially since I want to pick up some X programming. There are issues of course such as language and toolkits for the GUI versions. I can probably make "better" code in C++, but interfacing C++ to gtk is a nightmare because gtk tries to invent objects in a language that doesn't support them. =p The code will be GPL'd so Qt is out of the question. I guess that leaves wxWindows which I've been meaning to look at anyway. Most people would prefer I just use C I suppose but a procedural design is just clumsy for dealing with object-oriented data and interfaces IMO. It's a style point I guess.

It's finally here: spring break. Yeah our school schedule is strange. The good news is that I have about a week and a half to seriously write a serious amount of serious code. (Seriously! And no, I haven't had anything to eat yet so excuse the excessive weirdness..)

Job's been kinda lame lately. They haven't been needing me when I don't have class and I've had to choose a few times work over school because if I don't work I can't afford school. (Can't get financial aid for some oddball reason...) It's seriously hurting my grades in all but one of my classes - programming of course, in which I am probably the most advanced student allowing me to attend or not at will and still make the grade and more.

I think I need to look into a more serious job for the summer with just a bit more pay than I'm getting for ISP tech support. =p I realize though that if I get a job I'll probably be moving and probably will be taking only a class or two at a time from then on because I wouldn't simply work three months and then quit.

Anyway, I said something about coding over the next week and a half. We have a number of very odd bugs in QuakeForge that need to get squished if possible. The catapult entities in DyerMaker's map only seem to work once before they get out of sync. There's still some weirdness with the X11 target and I have no idea what the hell we did to the sound engine. Fixing these things and getting fs_*path cvars and (for unices) /etc/quakeforge.conf parsed is all that stands between here and a release. Simple right?

Yeah, of course, simple. Don't Bet On It.

 

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