30 Mar 2001 khazad   » (Journeyer)

eboard is already capable of playing games at FICS (but misses features such as last-move highlighting or move animation, and can only play, not observe nor examine games). Being stuck to the fact that every time I implement a new feature I must login to FICS, play a game against someone risking a core dump, repeat to test it, I'm now writing the interface connection to Crafty so I can test with a local chess engine.

GNU Chess
BTW, GNU Chess 5.0's tarball is 30 MB and GNU removed all the previous versions of GNU chess from the site...ack! Better than getting a chess engine to win out every GM in the world, a chess engine programmer's challenge should be building efficient/"smart" search algorithms - searching the good positions and discarding fast the bad ones. Including a (required) 20 MB book (I haven't downloaded the beast to check the size yet, but I can only presume the huge size is due to a huge game book) looks dumb - what people want when playing chess with a computer ? That the computer reproduces every move from a GM game held in 1987 it has in the database or to challenge the CPU's transistors to outthink him ?

Latest blog entries     Older blog entries

New Advogato Features

New HTML Parser: The long-awaited libxml2 based HTML parser code is live. It needs further work but already handles most markup better than the original parser.

Keep up with the latest Advogato features by reading the Advogato status blog.

If you're a C programmer with some spare time, take a look at the mod_virgule project page and help us with one of the tasks on the ToDo list!