Some if its features right now are fully dynamic lighting, md2 model loading, stenciled shadow volumes (not shown in either of these screenshots because my ancient video card, a Voodoo3 2000, doesn't have a stencil buffer, and it's too slow in software rendering to get a good shot), particles, smoke, heightmaps, and simple AI (you can see two characters fighting eachother in screenshot 2). It's written in C++ and uses SDL for input and such.
Maybe some day I'll get around to releasing something based on this. The only bad thing about 3D/game development for me is that I can't create very good art to use (the model used in screenshot 2 is the "rhino" quake2 model, which I got from polycount, and all of the textures were made with GIMP filters). Oh well.
FOAF updates: Trust rankings are now exported, making the data available to other users and websites. An external FOAF URI has been added, allowing users to link to an additional FOAF file.
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If you're a C programmer with some spare time, take a look at the mod_virgule project page and help us with one of the tasks on the ToDo list!