Older blog entries for jonas (starting at number 44)

Han går der, jamtn, lugn å trygg,
serfärlein, seker, bli å snygg
i ljösgrÃ¥ vÃ¥mmÃ¥lsdräkt. Ã... vÃ¥r han e, Ã¥ vÃ¥r han fer,
nå fjäsk han aller estimer;
han aller spring i ogjort ver,
â€`` om han e riktut äkt.

En äkta jamt han e se lik,
hort han e fattu eller rik,
om bonn hell ämbetsman.
Kan aller bli en fjasku''n sprätt,
ifall han ha sitt fulle vett.
En höygfälstok blir ittnå sett,
bland folk i Jamtelann.

Ã... fast han syns sÃ¥ allvursam,
ja nästan butter, â€`` sprÃ¥k Ã¥ glamm
de e hans lust å liv.
Te få e rävråmp riktut rögd,
te få en bralstut tyst å strögd,
ja â€`` bällt du luur''n â€`` dÃ¥ blir e frögd,
som går int te beskriv.

Ha jamtn bra te sköytes på?
De bäste, vå je kan förstå,
den friskest rot å stam.
Frå friheitsfolk i Svealann,
frå friheitsfolk på Trondheims strann,
som int fördrog når treldomsbann,
ha jamtn vyxe fram.

Ã... jamtn e sin feder lik,
i meir än tusn år.
Han hata allt slags tyranni,
veit ittnå bätter än va fri.
Ã... sÃ¥ je tror han kom te bli
så läng, som väla står.

Some words of caution for all IT workers out there: Forty per cent of IT workers vomit at office Xmas party :-)

12 Oct 2004 (updated 12 Oct 2004 at 09:41 UTC) »

Starting this november, I will be teaching a course in Free Software philosophy and theory at the University of Göteborg. Having received some interest about this course from foreign students, we have decided to give the course in English and invite students from other countries to participate as well. The course is a distance learning course, so students can participate from anywhere in the world.

Additional information about the course can be found here

"The most common format of music on an iPod is 'stolen'" , according to Steve Ballmer.

This is an interesting contrasts to the news of a few days ago that Sony Japan was dropping copy-protection on its CDs. The hardware and software manufacturers may go on about how wonderful DRM will be. But most of us know the truth already; they've already lost.

Eben Moglen has said that we need four things; free software, free hardware, free spectrum and free culture. We have free software. Free hardware means that the hardware should not be encumbered with DRM. We're currently in a state of flux where some new hardware is DRM-encumbered and some is not. I'm confident that with enough information, the consumers will eradicate all traces of DRM by chosing non-DRM hardware.

Free spectrum means our ability to share the spectrum through, for example, the use of WiFi devices. Our ability to be connected to everyone whenever we chose to. This will clear the way for sharing with each other without the possible DRM-encumbered broadband connections or cable TV.

Free culture is on its way thanks to organisations such as Creative Commons. I would argue however that I'm not sure what sense it makes to create licenses to free culture. Free culture can only exist when I, as the author of a work, can give this work to another and he or she automatically receives the freedoms that we associate with free culture. If I, before doing this, have to find, evaluate and decide on a license to use, chances are that 99% of the time, I wouldn't find it worth doing. 99% of the creative power Free spectrum means our ability to share the spectrum through, for example, the use of WiFi devices. Our ability to be connected to everyone whenever we chose to. This will clear the way for sharing with each other without the possible DRM would be lost to legal bureaucracy.

Our aim should be, not to create free culture licenses, but to create a world where such licenses are not needed.

1 Oct 2004 (updated 1 Oct 2004 at 05:43 UTC) »

(Imported entry) Together with six coworkers from the department, I've been to Liseberg amusement park and then to dinner afterwards. This, to celebrate the end of this semester and the countdown toward vacation.

On my way home, I was thinking about an article that Mirjam Eladhari pointed to earlier. She's one of the teachers for the Game Analysis and Design course that I'm taking now.

The article tells the story of Karyn, a norwegian girl who logged on to Legend Mud a few years back and quickly built a rather successful guild, getting to know several others on the mud in the process and making quite a lot of friends.

After a year and a half, the guild was falling into disarray because Karyn had not logged on for quite some time. Emails from her friends went unanswered, and eventually someone found her web page with a newspaper clipping telling how she had died together with a friend whilst test-driving a car.

This hit the small community on the Legend Mud quite hard, and some even constructed a mausoleum for Karyn. A dear and beloved friend had passed away.

Several years later, a journalist began to look into the story of Karyn for an article she was writing. It turns out that the girl on the picture on Karyns web page had never heard of Legend Mud before, and was certainly not Karyn.

The newspaper clipping turned out to have been altered, and the girl in the crash nowhere near the age that Karyn would have been. She wasn't named Karyn, either, and preciously few people in Norway are called Karyn.

So it would seem that Karyn never existed. She was a fiction of someones imagination, brought to life on Legend Mud and in some ways carried over into real life. Are the feelings of those who were her friends any less real now?

Not so. The friends we make online are just as important to us as the friends we make in real life. The feelings are just the same, and the fact that something is in a virtual community doesn't make them any less real.

We do not carry our feelings into the virtual world, nor do we carry the feelings of the virtual world into the real world.

They are one and the same, and we are just as vulnerable in virtual space as in real space.

1 Oct 2004 (updated 1 Oct 2004 at 05:41 UTC) »

Having read The Writer's Journey by Christopher Vogler, as part of the Game Analysis and Design course, it was easy to wonder how the twelve stage model described by Vogler fit into The Matrix.

I began to work on my own comparision, until I found Christof Wolf's comparision. Christof maps the twelve steps a bit different than what I had done. He claims, for example, that Neo refuses the call in the part where he is not able to get out of the office, and therefore is captured by the agents.

My interpretation would have been that his refusal comes when he is first shown the Matrix by Morpheus (remember the scene when he has been hooked up the first time and "pops"?). This also means that my first act of the movie is longer than the one Christof tells.

From that point onwards, my understanding is pretty close to that of Christof, although I believe that the role of the mentor is something that progresses from Trinity to Morpehus to the Oracle.

For anyone who cares, here's my full interpretation:

"Neo is portrayed in his ORDINARY WORLD, in front of his

computer and at work. He receives the CALL TO ADVENTURE

by Morpheus, when they finally meet. When Morpehus shows

him the reality of the Matrix, Neo is RELUCTANT and


Trinity, in her first role as MENTOR,

encourages him to move forward. Neo CROSSES THE FIRST

THRESHOLD by entering the Matrix and learning how to

interact with it. There are then a number of TESTS,

ALLIES, AND ENEMIES introduces which leads to the APPROACH

TO THE INMOST CAVE, where Neo is introduced to the Oracle

and then crosses the second threshold.

When Morpheus is taken by the Agents, Neo recuses him,

thereby enduring the ORDEAL and the ability to save both

of them is the REWARD that he takes back. They are pursued

on THE ROAD BACK by agents which Neo must fight with, only

to be killed by agent Smith and then RESURRECTED by Trinity

when she proclaims his love for him.

Neo now knows that he's the one, which is his ELIXIR that

he returns with towards the end of the movie."

30 Sep 2004 (updated 30 Sep 2004 at 11:35 UTC) »

So it's been more than two years since I posted anything here. In fact, it's close to three years, since the 7th february entry 2002 was just a one line link. So what can one do here? Let's spend some time finding that out.

Two minutes into this I discovered an Advogato bug; the RSS feed bombs out when there's an entry with no content.

7 Feb 2002 (updated 30 Sep 2004 at 11:30 UTC) »


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