What I've been up to: WorldForge, basically. Maintaining and polishing Eris, and continuing to re-factor, extend and develop Stage.
Eris is getting quite stable, with lots of bugs being fixed, a few things re-designed and various pieces of functionality extended to make them more useful. Most recently 'logout' support and OOG character browsing have been re-worked : both of these were areas I stubbed originally back in June, and hadn't really touched since.
Stage has survived a complete rebuild of the database backend, including a move to dynamically loaded drivers, in addition to hundreds of other clean-ups and changes over the past few months. The core infrastructure (entity creation, persistence and routing of Atlas operations) is working pretty solidly, though we still need unit testing very badly to avoid reggressions.
Last week Demitar got alriddoch's 'equator' editing client interacting with stage, which should pave the way for online, interactive content creation by non-coder types; this is a rather important milestone, I think. I am current working on trees and plants (in rim-bio), movement modes (picking, droping, pushing and pulling) in addition to the usual core clean-ups and fixing. Once the movement work is out the way, mapping is waiting round the corner.