Oof. What a week the past 7 days have been. Lots of things to learn and do. I'm glad I have the next three weeks to digest everything, because my brain is very, very full right now. On the plus side, I can now get back to working on spinwebd and then get on to expanding it into logwatchd "soon". I'm also going to be redesigning the scheduling system we use to track who's on call, as it's beginning to age a bit and we need new features.
Been on a Reel Big Fish kick lately for some reason. Perhaps my musical compass has swung back around towards Ska. Time to find out what I did with my Mighty Mighty Bosstones albums...
In the non-opensource world, I finally got around to installing Halflife again and I managed to take play Counterstrike for a while. Definitely some fun, fun shit when people actually bother to play as a team (which most people seem to do, fortunately). I've also been slowly making progress on the mud I currently code for. I finally got around to implementing a ranged targeting system and fixed a few annoying cosmetic bugs that I stumbled across in the process. I've also been brainstorming on ways to represent rooms of varying sizes inside the mud. If I were building a mud from the ground up this might be easy to do, but wedging this concept into a system that is designed with the fundamental assumption that all the virtual rooms are of equal size is a very interesting challenge for my brain to pour over.
I need more caffeine.