The last couple of days have again been slow. I was
recently mailed a new nodelet from ascorbic which really needs to
be applied. It's a good idea, but it may be held off until
I can implement the new APIs for messaging on the back end.
There is a breaking WAP bug on E2's WAP generation, which I've held off fixing because because of two new design goals for tickers and displaytypes. Basically there needs to also be a WAP generation API because generating all of that XHTML isn't tough to do, but on the Openwave emulator, it's slow to debug.
Checked in a two line change into ecore to remove two unused lines of code. Played Sim Golf. I'm considering posting a bug report to them, seeing as we're talking about a metic load of bugs here. Silly stuff that perhaps should have been fixed. To be honest, I'm a little disappointed in the game's overall quality. It has great game appeal, but not the well-tested polish that the other games from Firaxis have. Alas.
Also asked the maim guy if he'd be interested in a deb for his instant messaging program (which I love). No response as of yet, but oh well. Krow from slashcode gave a "sure" to whether they'd be interested in a .deb of their system (they have an RPM but who uses Red Hat, I mean really cmon =P ).
Today: E2 message system spec. It'll also be shipped off to the perlmonks crew to see if they are interested in it, and then it'll be nodeballed.