The last couple of days have again been slow. I was
recently mailed a new nodelet from ascorbic which really needs to
be applied. It's a good idea, but it may be held off until
I can implement the new APIs for messaging on the back end.
There is a breaking WAP bug on E2's WAP generation, which
I've held off fixing because because of two new design
goals for tickers and displaytypes. Basically there needs
to also be a WAP generation API because generating all of
that XHTML isn't tough to do, but on the Openwave emulator,
it's slow to debug.
Checked in a two line change into ecore to remove two
unused lines of code. Played Sim Golf. I'm considering
posting a bug report to them, seeing as we're talking about
a metic load of bugs here. Silly stuff that perhaps should
have been fixed. To be honest, I'm a little disappointed in
the game's overall quality. It has great game appeal, but
not the well-tested polish that the other games from
Firaxis have. Alas.
Also asked the maim guy if he'd be interested in a deb for
his instant messaging program (which I love). No response
as of yet, but oh well. Krow from slashcode gave a "sure"
to whether they'd be interested in a .deb of their system
(they have an RPM but who uses Red Hat, I mean really cmon
=P ).
Today: E2 message system spec. It'll also be shipped off to
the perlmonks crew to see if they are interested in it, and
then it'll be nodeballed.
