YES! We released ClanLib 0.5.1.
Pfew... we've been doing some heavy work for the upcoming
0.5.1 release of ClanLib. It's coming
Atm, we're also doings some nice work on the NetObjects Example.
2 weeks ago I finally bought myself a bass guitar (Warwick 5 string standard corvette). It was about time (it's been
a year now that I have been playing bass on a borrowed bass guitar) + I wanted a 5 string instead of a 4 string
Also, last week I started work on ClanLib Tutorials (using docbook). I'll be spending some time on creating several tutorials.
Pfff, it's been very busy lately (my employer is doing some internal restructuring for our software projects).. anyway, I'm spending lots of my time in playing bassgitar instead of programming (I have not really been in the mood for doing any programming for a couple of weeks), but I'm going to do some work on ClanLib tutorials in the coming weeks.
Yesterday I had a look at The Nebula Device. It's internal structure (plugin (object) architecture & scripting interface) looks somewhat similar to the Unreal (Tournament) Engine wich I find very interesting (since I want something like that in our own game engine).
Work on the Game editor is progressing nicely, sphair (the person behind ClanGUI) is helping with the GUI of the editor in order to testdrive ClanGUI.
Next thing I'm going to be working on will be the serialisation of information for both the editor & the game.
Another nice weekend, we've had a developers meeting for our current game project and had some interesting discussions (we'll release the 0.1.0 version of our game(engine) this week).
At this moment I'm playing with the ClanLib ResourceManagement system since that's probably what we're going to use for defining UnitClasses/Types.
I'm currently populating the ClanLib bugzilla database with products and components. Soon we should be able to really use it..
Yesterday night (*sigh*) I finally got bugzilla up & running on the ClanLib webserver. Lots of thanks to Judas for giving me shell access on dark. Since we'll probably need to finetune bugzilla for our needs, it's possible that we might need to "reset" the complete database after I get some feedback from my fellow ClanLib developers.
Oh, I also put up a clanlib cvsweb page.
New HTML Parser: The long-awaited libxml2 based HTML parser code is live. It needs further work but already handles most markup better than the original parser.
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If you're a C programmer with some spare time, take a look at the mod_virgule project page and help us with one of the tasks on the ToDo list!