Older blog entries for itp (starting at number 6)

Spent much of the night in a lab on an Ultra 1 tracking down the multi-depth bugs in gnome-games that Miguel mentioned he wanted fixed. Ugh. Some of those programs are a mess, and so my fixes were non-optimal, but honestly, I don't have time to do it all right.

In the process, found what I think is a bug in libgnomeui (gnome_about_new and associated helper functions). Submitted a patch to gnome-hackers, we'll see how it stands up. It's quite short.

Still left to do is merge in the docs for Iagno that were submitted. I honestly believe it's a miracle that there are any user docs in GNOME, considering how much it sucks to merge them into the build process. I've looked at 5 different modules for the correct way to do it, and all 5 have a different method.

After that, I guess I can release a new GNOME Games. I'd still like to hear back from someone in the translators camp (if only to hear that my mail got through), but I'm not going to wait. It looks like over the past few months the translations have become pretty complete anyway.

I've done some Iagno II hacking in the past few days, but nothing major. I continue to work with Peter on making sure the API is sane for bizarre plugin desires. There are a few snags to making a truly excellent network player, but we're working on them.

School as always continues to take a too-large portion of my time, doing what I consider to be substantially less interesting things than I would choose to do, on my own. Which sucks, because then I tend to write it off completely, even though I know there are some nuggets of truly cool stuff buried in there. Oh well.

Jacob came back to CMU to visit this weekend past, and it was cool to see him again. Helix is treating him well.

Hacked more on Iagno II. Switched from proper threads to a fork with pipe communication, because it solved some problems for me. Added some minor things (grid lines). It's very nearly feature comparable to Iagno (the original), plus of course the player plugins. So I'm happy. Hopefully Peter will come through with the network player too, so that'll be cool.

Time to go study for an Algorithms quiz tomorrow. And then write a Psychology paper that is so way overdue it's not even funny. Ugh.

BTW if you haven't yet, read wsanchez's (is "'s" there right?) diary. Wow.

Also my knee, I just noticed, is in intense pain when I put pressure on it and it is not locked. Ugh again.

Hacked on Iagno II a lot in the past few days. Sure, it's meaningless fluff and not very important on the grand scale of things, but it's fun. It was gratifying to get a couple plugins submitted already (I mailed people 2 days ago).

I committed the "Swedish Chef" plugin (that's possibly only a codename, we'll see) yesterday. It's a lot better than any of the players that were included in Iagno. I'm still trying to beat it. I played Iagno a lot, but against the old computer players it was hardly a learning experience.

So anybody who's interested should check out the gnome-games head from GNOME cvs and give it a whirl (especially if you thought Iagno was too easy). Also, if you're interested in writing a plugin player, either drop me a line or just read the random player code (simple but demonstrates everything) and surprise me.

Sigh... very little sucks more than watching two sides of a flame war both stick their fingers in their ears and claim the other side isn't listening...

Well, after a long-ish respite from most free software development, it's time to get back into the swing of things.

So, working along those lines, I got Miguel to fix my broken GNOME cvs account, started hacking gnome-games again, and promptly ran into a gdk-pixbuf bug.

Instead I've sent off a patch for gweather (what a cool applet!), built some deb packages of unstable GNOME stuff, and am patiently waiting on #gnome for my bug to get fixed.

I don't want anything here, really, but if I empty it out totally, I break my homepage and poor raph has to fix it. So this entry sucks.

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