Older blog entries for ischmidt (starting at number 2)

I promise, there will be a new MTPng release soon. I've got 2 things I'm trying to do before then:

  • Separate the OSS backend from the mixer core
  • Write an ALSA native backend, since that's the drivers I run for "production" now.

I'm looking forward to seeing Gav's take on open source vs. traditional economics. It's a subject I've discussed a lot with some friends at work recently. We all more or less agree with the principles of Professor Eben Moglen's Anarchism Triumphant, but as well-paid toilers on traditional closed source software we're still wondering how people make money in the Brave New Economy. I know about indirect effects - Linus of course has his international man-of-mystery job as a direct result of some 386 operating system he wrote for free, and I know about things like CoSource, but doubts remain.

I guess that's why I'm a programmer not an economist ;-)

Whee. Long time no post. Anyway, I've discovered that the noise reduction feature in that last version of MTPng actually causes more noise than it removes (oops). I should have a fix out soon in case it's not obvious what to #if 0 out :)

Found the original MODs by SLL that became the famous SoundSmith SLL4 and SLL8 tunes. They're pitched a bit differently than the better-known (to me) SoundSmith versions - perhaps H. Aalbers messed up the conversions. OTOH, other MODs I have of FUN.MUSIC songs are identical (Cambodia for instance). Weird all around.

On the WINE front, I submitted a patch that implements the DOS INT21h/73xx calls that Internet Explorer 5.0 makes on Win9x (yikes). This eliminates a major source of FIXME messages in that program. Alexandre's now accepted it into CVS, so you'll get it if you're up to date. Still on the WINE plate: Some DirectX7 DirectDraw stuff. I need to write a test app less complicated than The Sims first though ;-)

I've posted a new version of MTPng on my website. This features in-progress support for the modified SMUS format used by Will Harvey in at least 2 of his IIgs games, as well as some structural cleanup to make adding more formats much easier.

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