I'm continuing to read the documentation for the ACE library, and I'm very impressed. I am looking forward to using various parts of this great library in my RPG project.
Spent my programming time last night exploring colors in SDL. I've been using a C++ wrapper for SDL, SDLucid which is fairly good, but either it has problems with translating RGB values into SDL, or I don't understand what it is trying to do. In any case, I got the colors pinned down for up to six worms at once in my game. Now all that is left is the load/save code.