31 Jul 2006 ingvar   » (Master)

Handling of lives is under way.

Tank AI no longer computes FOV as if it was at (0.0; 0.0) but at the actual tank position (this, no messing, improved the aiming and stuff a LOT).

We now handle collisions between missiles and the camera (read "player") by simply deducting a life. Drawing of small tanks in the infobar is in progress (build a list of points off-set from X and Y fed in as parameters, feed to XLIB:DRAW-LINES, with filling).

There might, just might, be a 0.3 ready tomorrow.

Latest blog entries     Older blog entries

New Advogato Features

New HTML Parser: The long-awaited libxml2 based HTML parser code is live. It needs further work but already handles most markup better than the original parser.

Keep up with the latest Advogato features by reading the Advogato status blog.

If you're a C programmer with some spare time, take a look at the mod_virgule project page and help us with one of the tasks on the ToDo list!