Handling of lives is under way.
Tank AI no longer computes FOV as if it was at (0.0; 0.0) but at the actual tank position (this, no messing, improved the aiming and stuff a LOT).
We now handle collisions between missiles and the camera (read "player") by simply deducting a life. Drawing of small tanks in the infobar is in progress (build a list of points off-set from X and Y fed in as parameters, feed to XLIB:DRAW-LINES, with filling).
There might, just might, be a 0.3 ready tomorrow.