Older blog entries for immunizer (starting at number 1)

Not quite as productive a three day weekend as I had hoped, but power animates again. The new mouse handler is better fleshed out in my head, but maybe it should wait for after the upcoming release (rsn :)

The first part of a general dialog box is done. It refreshes itself nicely on the screen, and accepts as many buttons or lines as you want. First time I've used va_arg() et al. Once I figure out how to best handle input for it I can replace calls to the old dialog boxes and hopefully close one of the more severe bugs.

I think I figured out a nice clean fix for the age old mouse droppings bug. Seems like it was just painting a stale buffer on the screen, so I added a flag for freshness. Other than that, I've been busy planning for the next big enhancement to the simulator (read: not really working).

Mucked around in the select_button code a bit. Need some work here. Got it to refresh the current item and cost consistantly - don't think I broke anything else.

Think I have a fix for dialogue boxes getting ignored, but it requires rewriting the mouse handler. Really, dialogue boxes are a convenient excuse to refactor that monstrosity, but they could use a bit of help too. Of course, they still need to be able to refresh themselves.

It's 3 in the morning, the web page is fresh, and it's time to give in to the night. The start of a 3-day is fresh in my mind, giving me plenty of time to rewrite.

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