I am getting involved with a new project named Cosmetic in a way. Not much there left for me but designing. Some old/some new garma developments are voluntarily going on by "the others". Please contact them if you are interested.
Big Big Thanks to Steppy for helping me with GSWeb! After spending 6 months trying to get such thing to work, a single line modification in the config file did the job!
Thinking of starting an OpenGL backend for GNUstep. This is for an experiment that I'll write a new 3D view, GS3DView. With this GS3DView, I should be able to map an NSView right into a GS3DView. So I can have all dialogs and buttons with perspective representations in an OpenGL-based view. Yes, I'm thinking of Open Croquet. This will be done after I write a backend that run as a separated server.
New project. IK, Illuminataions & Kinematics (optionally Illusion Kit) soon to be a framework built around Maliwan and COLLADA. IK, which can be used as generic 3D engine (and may invoke external renderers) is being written in Objective-C for GNUstep and Cocoa, as usual. This project has educational purpose. Hopefully it can be used to teach students about how 3D works in future. If I am lucky enough, may be I could even finish an all-in-one application that can mix raster, vector & 3d mesh editing. But that is not the current goal.
Didn't write here for sometime. I took a job as a sculptor recently. It is interesting to work seriously on something I have not touched for 15 years. Quite a surprise that I am still get along well with plasticine. I'm also working as a director of a small game. No coding since all the proprietary softwares are evil. But I'm thinking of making my own version of the game based on Quake 3 engine. (The original version was designed for cellphone)
Spend half an hour to write this totally worthless app (shot). Well, the notes were streaming in random and you just type c d e f g a b to clear them.
Now I guess I already waste enough time on craps. Hope I can start porting my DiagramKit (from GNUstep) to OSX this Sunday so I can continue my development.
A side note here that Maliwan is going to be redesigned, from DAG to changeset model. This involves eliminating ivar from factories and intensively exploiting command patterns in Objective-C with invocations. You don't know what I mean? Neither do I! Ha!
Commit new patch to make interface more scalable. I guess I need a way to control ratio of a subview's geometry to its parent.
It's kinda fun but it seems it's quite buggy (on Ubuntu).
Enough to do a living. Not enough to travel. May be I should hunt for them from GNUstep's potentially future bounties. I'd survive a month here with $50. Or may be I should do icons?!?!? :(
I guess I am really keen on using GNU products. Beside a GNU Hurd fanboy, is this yet another attemp to be proving myself a GNU zealot? Yes, this is the 30th time I try to deploy tla, and I am considering writing a Cocoa/GNUstep frontend for it. (Well, what actually attracted me was the file-id thingy.)
I revisited the idea with a friend (since we were in accounting school) 2 days ago. I was showing him what quantrix can do and I was thinking, it would be great if we can have an underneath framework that implement the quantrix's idea which serves our double entry accounting application. May be I should take a look at Flexisheet, but I have a feeling like rewriting it from scratch is a better approach, in case that flexisheet isn't maintained. Looking in their CVS makes me that impression.
I decided to quit all my activities there. Though, I'll try to finish some of unfinished projects, such as Ladder.
Add an inspector and history.
I was enlightened by the time. I guess I will have a lot more time to paint now. This is a happy day.
I think I already over-engineer the spot light part. I wish after this document inspector I am currently working on, it will be gone, from my life.. grrr I hate a go client..
I don't know if it is worth it, to learn the worst language in humankind history just to be able to handle things that are in ObjC++. They are committing ObjC++ stuffs, I was told that it is the time to kickoff the ball.
You may notice that I revamped my workshop.
New HTML Parser: The long-awaited libxml2 based HTML parser code is live. It needs further work but already handles most markup better than the original parser.
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