13 Mar 2001 ianb   » (Journeyer)

I've been sorely in need of some recreational programming lately, something that just seems amusing to me. I've been thinking of writing some interactive fiction, because that's always seemed interesting. But I hate puzzles, and I hate trying to figure out the right word to do something. And of course the can-opener-in-search-of-a-can situation. So I'm trying to figure out a good compromise. I really like Interstate Zero -- I'd love to make a game like that.

Anyway, I'm trying to figure out what the right balance is between freedom and flexibility. Should conversations be multiple choice in essence? Without that, conversations pretty much don't exist in IF. Should everything else be multiple choice? I enjoyed Choose Your Own Adventure, but...

I should probably think about plot and storyline first, though.

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