More work on the SVN build. I think that everything is licked except for vpath builds, plus a tiny smidgin of work for building the docs (from texinfo files).
After that, I'll be going back to work on the cvs2svn tool. The precursor for that will be the Python bindings to the FS library. That should be fun, and a learning experience for SWIG.
And yes, more PS2 action. A friend was in town Wednesday. We went and rented Crazy Taxi (CT) and Zone of Enders (ZoE). CT was fun, but only for a short while. There isn't really any advancement, opening of new levels, new cars to open up, etc. It is pretty much "here is the game. keep playing until you're better and can get a higher score." Same thing over and over. Ah well. Good thing that I rented it :-)
ZoE was actually quite cool. On the "easy" setting, I went through the whole thing in seven hours. I actually felt a bit short-changed. I had thought that I'd be going to Mars (the action takes place in an orbital station around Jupiter). But it actually ends before leaving. Too bad. The game was actually quite decent, but some of the fighting is actually a bit too easy. A Burst sword attack takes down the enemy in just a few hits. And being so close, they usually can't use their heavy weapons on you. I think it would have been harder if there was a meter on the use of the Burst. The graphics and the motion and the screens were quite awesome. Some of the gameplay (go here, get that, go there, use it) was a bit slow, but I actually don't mind games where there is a lot of mindless hack and slash (on the way to recovering things).
And in an embarassing moment, I trashed the edna repository at SF by doing a partial change to the CVSROOT to add checkin emails. I forgot to "cvs add" some things first, so the new files didn't go into CVSROOT, but my changes required them to be there. Bam! I couldn't check anything more in, so I couldn't even fix the darned problem. Sigh. Should be cleared up Monday when the SF admins reset the CVSROOT.