HOLD ON TO YOUR VIRTUAL REALITY GOGGLES
After banging my head against Blender's interface for a while, I decided to leave behind any hope of modeling realistic 3D assets for the game I'm working on, and instead go for minimalistic, mid-1990s ciberspacey visuals. It's looking like this
. Please ignore the pathetic FPS count.
I'm using textured billboard quads for the "antialiased wireframe" look. I have to sort all polygons in the scene back-to-front for proper transparency, so I'm using a BSP tree. Adding moving objects (like foes you can shoot at) to the BSP tree dynamically is presenting some interesting challenges.
I should upload a video soon.Y'ALL SUCK
Reading comments written by Americans on news sites like Yahoo under the story on the recent massacre in Afghanistan can get quite depressing. I'm sorry, I know I shouldn't, and I'll be the first to admit that my own country sucks, but it's really, really hard to avoid generalizing, you know.