I haven't posted in a while, so here's an update.
- Game coding: I'm writing yet another
game. This
time I'm working with some talented artists, so who knows. I
won't say much about it except that it will feature audible
explosions in the vacuum of space. Here's
a debugging screenshot of
an octree
(that stuff really helps).
I wrote a firing pattern scripting system, inspired on
BulletML,
but using Scheme. Here's a
screenshot of an editor for a 2D shmup, featuring my
hacked OpenGL GUI toolkit.
- Prolog: I played a bit with Prolog,
after reading on the 5th
Generation Computer project. A really interesting piece
of computing history I didn't know about. Prolog is
mind-explodey.
- Learning Japanese: it's apparent
that my
crappy
English is at a local minimum and will hardly get any
better, so I decided to try something different. Memorized
the kana,
thanks to Kanatest
(I should send the authors a postcard). I'm learning on my
own, using this
book/CD set, which isn't bad. I'll try to take the JLPT Level 4 by
the end of the year.
I'm also studying for a few more Sun certifications, but I guess that counts as work.
Mindless hyperlink propagation
- Wolfram Alpha: I hope this goes Skynet and takes over the world.
- Metacrap: oldie but goldie by Cory Doctorow.
- Fast Geometry Hashing for Automated Astrometry: solving the interesting algorithmic problem of figuring out from which part of the skies a picture of some stars comes from.
