Haven't been getting much sleep lately. I'm working on an entry for the Intel Game Demo Contest. Here's a link to a gameplay video at YouTube (YouTube really crapped out the quality). If you want, you can vote for the demo here (outdated screenshots over there!).
When I started the project, I decided to use C++, and wasted a lot of time with false starts and rewrites on the grounds of design considerations ("like, I'll have an AbstractFoeFactory class that inherits from class Singleton, and it will hand me concrete instances of AbstractFoe, the superclass representing foes in the game, with operators new and delete overloaded so that instances will actually come from an object pool, hmmmyeah"). Then I said "screw it", and decided to just get the damn thing done. I'm now happily and productively using plain C. If I want the benefits of virtual methods I just stick a function pointer in a struct.
