Was at school until 3am last night finishing projects (didn't finish everything,either)..
Biked home in the snow (i can't believe it's snowing).. now I am sick in myriad ways.
No coding except for obligatory school shit :/
Thank god this is the last day of class!
Was thinking of the animation system for my little SDL game.. I wonder whether it would make sense to implement a state-machine for animation rather than having the control subroutines for each sprite control everything directly.. state machines is cleaner, nicer cooler; but they'll only ever be used by this game in the subroutines, so there's really no need to generalize so much.
I like to subscribe to a simple principle I learned years ago (if someone could remind me who said this, I'd give you lots of imaginary cookies; note that the quote is a rough paraphrase at best):
A well-behaved person should be like a well-behaved program: flexible in it's input, strict in it's output.
That's a good rule to live by. I have a feeling it might be Knuth, but I don't know at all.
Starting tommorow: Free Time!! Who wants to offer me a job? *grin*