15 Jul 2003 elanthis   » (Journeyer)

Pirates

Pirtes of the Carribean rules. A lot. Excellent movie. Seriously. ^,^

Comedy, action, romance, real plot, character development, good special effects, and likable characters make it one of the best films I've seen in a long time. Probably going to end up seeing again in theatres. ^,^

Hopefully the second time there won't be a tear in the screen, and I won't be stuck next to two big noisy unintelligent constantly eating food in plastic wrappers type people, either. :P

AweMUD

As always, too much to be done.

Current big tasks I want to get done including more cleanups/stabilizations to the network/input/telent layer (it's one big ugly mess, altho I'm slowly shaping it into something lovable), to get affects in (i.e., for magick), and template stuff I've been needing to do forever now.

Template stuff is the most boring to work on, I think, but also the most exacerbating... probably why I haven't done it yet.

After several attempts at doing it, I've realized C++ just doesn't offer the OO features needed to do it the _proper_ way. And, since I'm not going to be switching to Smalltalk or Objective-C anytime soon in AweMUD, I'll just have to do it the less than ideal way. Namely, a custom template type for Objects and NPCs, and modify the base Entity type to have more virtual methods; including virtualizing a few I'd much much rather keep as nice fast inline methods. (Very commonly called things like get_name() and such.)

Angry Pixels

More and more documentation work. But this is good. I _like_ documenting things out first. Too bad I don't do that in more of my open source projects, hmm? ;-)

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