Older blog entries for edwardam (starting at number 0)

Worked on my pydnd3e combat utility. I realized that I need to re-write it from scratch paying more attention to an object framework and build things up slowly. Oh well. At least a mostly working version (you can't add/remove/modify combatants while in a combat) is ready for our DND game tommorow).

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If you're a C programmer with some spare time, take a look at the mod_virgule project page and help us with one of the tasks on the ToDo list!