26 Jan 2004 dangermaus   » (Journeyer)

Open GL, Delphi and GPU

Amazing how fast one can develop OpenGL applications in Delphi, mainly thanks to the Delphi3D people. GPU has now a 3D mapping tool to see how the network looks like at some point in time. A screenshot is here. Delphi OpenGL port and flare effect is by Tom Nuydens, ArcBall with quaternions is by Chris Rorden. Thanks to that OS code, it took only three days to get the Network Mapper programmed.

How it works? To gather information of the network, a "gpustatus" request is sent throught the P2P network, all GPUs with a version number higher than 0.826 answer with load information and their connection list. Out of this, the 3D graph is computed (2D would have been enough, but distributed computing projects need some show :-)

btw it is now easier to stay up-to-date on the GPU project thanks to the new autoupdate feature that downloads the latest binaries of the project, including frontends.

I saw an interesting P2P protocol proposal for distributed computing here.

Latest news for the GPU project:

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