25 Jul 2000 dancer   » (Journeyer)

/dev/urandom

  • Just arranged a flight for Jenn. The hospital people think her grandfather will not last the night. Must do without her for a few days.
  • Just found out that Harry Potter is not an author, but apparently a character. Score one point towards the Dancer lives under a rock total.
  • Contemplating two new game projects. More on that later.
  • Still no Terminus in town.
  • Got 64MB more RAM for Jenn and a new large (20GB) hard disk for her
  • Found a model of DVD-ROM that is region-free, an available in Oz. Ordering that next pay.
  • My Evil Twin is visiting. He makes life interesting.
  • Word from Hasbro is that in addition to X-Com: Alliance, there's two more games in the works, an isometric analagous to Enemy Unknown, and some clunky FPS (to appeal to the adrenaline market)
  • graydon on software reuse: concur. Complexity, safety, side effects, and dependencies do a reusable library/API/class make. At work, I carefully document that. I don't need the info(because I wrote it) but others will. Also, wherever there's a tradeoff I document why I chose X over Y. It shows that (a) I thought about it, and (b) if circumstances change people will be able to see which parts of the code can or should be adapted to alternative methods.
  • Simon: Ah, yes...EQL is indeed famous. I did have issues with it at one point, and more-or-less rewrote it one desperate night, but you made it easy to do that by making the code clear and easy to understand. I appreciate that. Further to your cooking comment: You can be a cooking hacker, too. It's fun.
  • drivers: Thought about clanlib. Documentation is more or less the key. I went with SDL because of a few reasons: (1) The documentation was astoundingly clear, (2) I was just learning the guts of what was really needed for a modern game-engine (I've been a backend coder for years) and thus wasn't able to evaluate much based on features, though SDL appeared to have everything I figured I would need (or I would simply be able to add stuff), and (3) I've taken some mild, and slightly irrational dislike to clan___ and ___clan things lately. Seems like I can't turn around these days without stumbling over a .*clan.* something (like e.+ things and dot-coms). Maybe silly reasons, but I looked through the API docs for clanlib this-morning, and saw little that attracted me. Oh, before I forget: (4) SDL has some commercial games under it's belt, so despite the fact that neither it nor clanlib offer the aformentioned guarantees (see earlier response to Graydon, above) it's already established a very solid reputation for Not Sucking(tm). [ Note: I do not wish to imply in any way shape or form that clanlib might suck. I'm sure it doesn't. It's just that I have objective evidence of SDL's lack of suckage in certain limited areas]

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