Three lots of goodness today:
- Finally got xmame (Open-GL version) to
co-operate
with the drivers. Ended up commenting out the '-NVIDIA'
flag in makefile.unix, and compiled as normal.
Although cabinet view no longer displays (just a blank screen now), it damn well works! No gray-scale crap any more, and the bilinear filter can be toggled with a noticable effect.
Don't believe me? Proof = Pudding.
- Discovered the new video card can have the memory/core
clock speeds increased to 210mhz each. Witnessed the
difference on a win32 system (with similiar hardware specs
to my own), it's a huge difference from the default
speeds.
The only way a similiar overclock could be applied to a Linux box would be to obtain a reference BIOS, adjust a few settings and physically flash the card with the newer BIOS (now with higher settings as the default). The first trick is obtaining the reference BIOS.
Update: Arg, silly me. Just dump the existing BIOS and work from that. Damn lack of coffee...
- Copied over the contents of the "Textures" directory
from the second UT CD-ROM, and configured UT to use S3TC (S3
Texture Compression). OMG, it's beautiful. Not only do you
get a significant speed improvement, but the larger textures
are stunning.
It's certainly noticable on maps such as 'LavaGiant', really must make a few before/after shots and post them up for the people to judge.
I've just noticed this page. No S3TC in D3D? Boo-hoo. :)