1 Dec 2003 chakie   » (Master)

Much more work done on Civil, and many simplifications done. I guess I'll have to start readding some complexity back once I get deeper into the realtime aspects of the game, but that's a later problem. For now simple is good. I don't actually think we'll ever run into too hard problems with realtime stuff, as Civil isn't a fast paced FPS or RTS. It is more like a slow RTS where nothing happens faster than once a second, as the game scale is quite strategic. We could for instance make one game world second correspond to 5-10 seconds or the real world, or maybe even make it adjustable so that the players can get faster action when there isn't too much action.

Latest blog entries     Older blog entries

New Advogato Features

FOAF updates: Trust rankings are now exported, making the data available to other users and websites. An external FOAF URI has been added, allowing users to link to an additional FOAF file.

Keep up with the latest Advogato features by reading the Advogato status blog.

If you're a C programmer with some spare time, take a look at the mod_virgule project page and help us with one of the tasks on the ToDo list!