Haven't posted an entry for a while, here's what's been
<sarcasm>I just love Solaris.</sarcasm> Things
not in the right place. A braindead Bourne shell for
/bin/sh. Oh, and the Java VM for Solaris is the
only Sun VM that doesn't support JVMPI.
Being the most proficient person here at work w.r.t.
Autoconf, et al (read: the only one to have gotten over the
learning cliff), I am now (de facto) responsible for the
build systems on our products here (except those still using
imake (blech)). Which brings me back to Sloaris'
/bin/sh. (Or maybe it's the fact that on Linux
/bin/sh is bash. Whoever came up with that idea
ought to be hung by the most sensitive part of their
anatomy. Come on, /bin/sh is supposed to be
On a slightly different tangent, I got called in on a
discussion about licensing one of our products. After all,
we Debian developers are quite well known for being License
Nazis. Thinking about the GPL, patents, and the multitude
of interactions is enough to give one a headache.
I always knew why I liked reading Debian lists with a
threaded GUI mailreader: Select Thread, Delete. Voila,
instantly raises the S/N ratio of many lists, including
d-private as of lately. :)
Just looked on freshmeat, and saw that I'd gotten over 100
hits and 30 downloads in a week. Never thought it'd be
useful for anyone else, but then again this is Free
Software. (Scratch that itch, baby!)
Got most of the new bytecode stuff implemented, but parts
remain untested, due to changes required elsewhere. I just
love multitudes of interlocking pieces.
Next, it's time to bring jig up to snuff with all the
changes I've been making, and run it through a torture test
by jig-ifing all the internal builtins. Hopefully it'll
make things easier to maintain in the future, and to bring
things into E262 copilancy as E262 evolves. (I've got two
possibilties for a release codename for 0.3.0:
"Resurrection" or "Getting JIGgy" <groan>)
On a good note, it's come to my attention that the PHIZZ-HQM MUD is
using NJS! Certainly gives me incentive to get a release
out there soon. I'm shooting for mid-May on 0.3.0. (It
even looks do-able.)