I added anisotropic filtering to the OpenGL device today. Keaton added the API to the engine awhile back, but only did a Direct3D implementation and I forgot all about it until Vexator pointed out in the forums that it wasn't working in the GL device.
I started working on a soft shadow generator yesterday. That should be really cool when it's ready, I hope.
Kasia called last night, which was really cool. She played a recital recently and said it was really good. I think she was a little annoyed that nobody told her that we were going to be in Chicago. She said she lives only a couple hours away, which I didn't realize. But then she said it's probably best that I didn't tell her since she had the recital and couldn't have gone to see us anyway.